Showing posts with label Moors. Show all posts
Showing posts with label Moors. Show all posts

Tuesday, May 28, 2013

High Warden Danania's Mahogany Bay Horse


With the spring festival and new Wildemore area and update 10 and 11 reviews, this article got put on hold since May 3rd, but I wanted to show off my new pretty horse, The Mahogany Bay Horse! This horse is the reward for achieving Rank 9, High Warden, in the Ettenmoors. I often joked that this horse is a big reason why I go to the Moors.

This is a picture of my Moors tally sheet as it flipped to Rank 9. I feel like I had more deaths than that. The Rating number is mostly irrelevant. It is an indicator of how long since your last defeat (mine ranges from 650 – 1950, and tends to be around 1100 – 1300). As always, I am thankful to my friends and fellow adventurers (Dana's-Ettenmoors-Scrapbook) and to the Creeps who come out to enjoy a pleasant evening of fun! See playful Creeps @ Ettenmoors-75-rk-armor-audacity and Fall-festivals-end-new-beginning.


Here is an early shot of when I was level 75 and Rank 6. That is some fancy purple Moors armor and Steed of the Runekeeper. I believe that I was inside TA (Tol Ascarnen), circa. February, 2012.

Many of my Moors pictures prior to this one looked pretty stupid. In the Moors, you have to wear your active armor, no cosmetics. However, I didn’t realize that I did not have to show ALL of the armor. So, many of the prior ones I had odd looking mismatched, hooded cloak, etc. Then, I guess my mismatch got so bad someone pointed out that I could uncheck the “show armor” boxes so I didn’t have to parade around in my black hat, with purple robe, white boots, and red cloak. Oy. Of course, one might note that I *could* have dyed items so they didn’t clash as badly. Live and learn.

Ok, here is one of the first ones… level 65… hooded cloak… you can’t see my face, but that is me under there. My first visit to the Moors was June-2011.

I like this picture. This is a shot of a Wintersebb Drake; they can be tough as nails and are generally not soloable.

I am back to having fun at Spring festival, then to Wildemore to see how the adventure with an Ice Giant turns out. Someday, I will make it back to the Moors. After all there is another horse to acquire! (See Tharros on “The Free People’s Horse” at All-the-Steeds/ meta-deed-steeds.)



Tuesday, May 14, 2013

Update 11 Summarized Notes


Summarizing Update 11 to what I cared to read…
For the full 11-page Notes, visit CSTM: update-11-release-notes/.

(1) New Region: Wildermore, north of East Rohan – quests, epic story, warbands, and rewards.

(2) Mounted Combat: Yellow trait tree integrated into the base Warsteed. In its place, each class will get their own specific yellow tree. 

/will need to revisit (rohan-warsteed-traiting-part-1).

Multiple bug fixes and tweaks for Mounted combat.

Lowered the chance for Disengaging Strikes to 25% to better align with other capstone traits.

Making several changes to base mount stats to help differentiate Light, Medium, Heavy (no nerfs). … /no nerfs, so they say… :)

(3) Warbands: Warband Reward boxes provide a chance to obtain new warsteed cosmetics and Warband Barter Tokens, which will be used to purchase the legendary pocket upgrades. Whereas the cosmetics will be a very rare drop from each reward box, the barter tokens will drop at a rate relative to the difficulty of the warband.

(4) Lalia’s Market: New shoppe in Bree to highlight and visually see store items. /nice. will discuss soon, go check it out.

(5) Hobbit Gifts: Once a day, all players can receive a Silver Hobbit Present. Once a week, VIP players can receive a special Gold Hobbit Present. Gold Hobbit Presents offer a greater chance of getting the top level gifts. After free rolls are used, all players can use Mithril Coins to roll for either more Silver Hobbit Presents or Gold Hobbit Presents.

(6) Housing changes: Housing Upkeep allows for paying further in advance and adds the option to pay with Mithril Coins. Houses without upkeep paid for the past six months will go into Foreclosure and all items inside will be put into Escrow.

(7) Rune-keeper armor: Greater Erebor Cleanser (fire) armour set bonus applies the Writ of Fire DOT of the same size as the player would.

(8) The Ettenmoors: Quests and Deeds that require the defeat of Players or Monster Players will now advance for all contributors, not just the player who dealt the final blow.

Rune-keepers should now properly receive Battlefield promotions in the Ettenmoors.

/interesting. The Moors Slayer-Deeds were effectively impossible. After six years, no one anywhere has beaten all of these deeds; they are actually harder than achieving Rank 15. There are 5 tiers of slayer deeds. At Rank 9, I have completely about half of tier 1 on each creep type.

(9) Rohan Healing Rings: Created two new healing-focused ring upgrades at Eswe.

Mooncandle Mender's Ring of Rohan's healing proc effect now properly triggers from the Runekeeper's "Rune-sign of X" skills.

Eswe now offers the ability to exchange some Rohan rings at the final and third step for others.

(10) Spring Festival: (starts ~May 22nd?)
New Stuff bartered with Spring leaves – Cloak (hooded and hoodless), Dress, Robe, 2013 Spring horse, War-steed Cosmetic Leggings, War-steed Cosmetic Caparison.

New Stuff bartered with Flowers (from Gathering Flowers) - War-steed Cosmetic Halter, War-steed Cosmetic Saddle, Steed of the Jester (which is last year's random drop horse)

New gift-box rare drop – Full Spring War-steed Cosmetic Set. You can purchase the full set with leaves and flowers or get lucky with a gift-box.

/yay for being able to barter for horses. Random luck is not a good mechanism as the only option for obtaining things.

Other Stuff:
  • Cowbell + Mounted combat = bad. You were warned.
  • New Launcher for patching and updating.
  • New one-spot Alert for seeing accomplishments, reputation, mail, etc. Hobbit Gifts, dynamic layer status, pending loot and connection status icons.
  • New additional Mithril coin Services = Reputation acceleration, Deed acceleration, Armour and Weapon repair services, task resets, and task limit increases.
  • In Update10, some LIs got a DPS increase but it wasn’t retroactive to existing LIs; this has been fixed.  
  • Enhanced Experience: Rest XP is getting an overhaul.
  • New Bug reporting tool.
  • Additional “Opt out” emotes.
  • Fate will now contribute to OCPR in place of Will
  • Various bug fixes.
  • Warden further transitioning to Agility based.
  • Universal Toolkits and Scrolls of Universal Lore obtained from Bound Lootboxes should now be bound to account, rather than to character.
  • Riddermark-bound lootboxes now contain Tarnished Symbols of Celebrimbor and the Elder King.

/I just want the red skeleton horse from a lootbox, but that is certainly interesting that 1st Age symbols will now drop from the Riddermark lootboxes.

I'll be back later in the week to dissect some of the changes. Enjoy the ride!

Tuesday, May 7, 2013

Top 11 things I would change when I rule Middle Earth


In the place of a Dark Lord you would have a Queen! Not dark but beautiful and terrible as the Morn! Treacherous as the Seas! Stronger than the foundations of the Earth! All shall love me and despair!

Rarely in my blog or in my game will you see me complain. I love that GMs and Turbine employees come to read my articles and I have only nice things to say about life in Middle Earth. I optimize the system as it is given and make the most out of it and have a grand time doing it! However, I jot down things that I would like to see differently and have made a list over the years.

Today, I present the “Top 11 things I would change when I rule Middle Earth”Oh sure, there could be more things to say like… I would rather not have wide-sweeping class revamps each year, and I would rather quests and details be fixed rather than releasing content at the fast-pace it has felt like it has been coming. However, these 11 things are ones that seem very easy to change.

(1) Runekeepers need an In-combat rez. This one is my greatest peeve in the game; I have written about it before (rune-keeper-dev-diary-riders-of-rohan). The RK is supposed to be able to be traited and built to be either a squishy strong DPS class or squishy strong Healing class, but not at the same time.

Not that I begrudge Captains as they are one of the coolest classes in the game, but even Captains have an in-combat and out of combat rez. A Captain is effective enough to be the tank… has the best buffs… good damage… heals well enough to be main healer in many situations… AND has a rez. But a RK, one of the main two Healer classes, has no combat rez. If I group with a Captain now in a group smaller than a Raid, it is implied that he is in charge of Healing and I am going DPS. 

The only defense for not having a combat rez is that RKs must “see the future” and use “Do not fall this day” skill. It has a 10 minute CD. On a break in combat, it is gone and you wait for another 10 minutes. It has a very narrow use. To be successful with it… either you expect that at some point you will lose the tank or the healer (not you) and you have applied this Pre-Rez, or you have in an instant, foreseen that someone else in group was about to die and chose to let them die versus healing them. As is more often the case, someone got agro for a moment, got one-shotted, and the group is headed for a wipe… unless there happens to be a Captain with you to do what any Healer should be able to do.

So yes, Healing class needs a Combat Rez. Make it a trait, legendary, long CD, whatever. Just make it playable.

(2) More Housing hook flexibility and Evictions: This is a two-part peeve involving Housing. Thankfully, these issues are scheduled to be worked this year. Here’s hoping.

Housing Hook flexibility and storage: The hook system for laying out items is very limited. There are so many housing items in-game but so few places to put them. Between the lildanas and myself, we have a kin house and a deluxe house. We have filled every hook in both houses, filled every housing chest, and DanaOnar’s vault is filled with 120 more housing items. Most every one of these items are items that are either Bound, Unique, or only found at Festivals. I don’t keep around anything that I can go get from a vendor out in the world. That said, I can’t go see any new barter housing items in Great River, Rohan, etc… I have no where to put it or even hold it in the vault. Further, the lotro store has some very cool housing items to Buy, but I have no place to put anything new because of hook limitations.

See some very cool Property Guards I bought (u10-virtues-and-property-guards) and would totally spend more money on more if the hook and housing system was improved.

If I want my yard to look like a festival threw up on it, that should be my prerogative. I play a game called “Webkinz” with the lil hobbits and just as an example of what a simple game like that does with housing, I can literally put anything anywhere (and expand the house to as big as I have coin to afford). If I want to line every space on the floor with trophies I can. If in lotro, I want to pit two Draigoch statues facing one another or have 32 snowmen standing in phalanx formation out in the yard, that should be doable.

Housing Evictions: That is silly to leave a house abandoned for years and have it not be available to other players. I surveyed the lildanas’ neighborhood and found that 80% of the houses were locked due to non-payment. Around where I live (Lorien), you cannot abandon a house and not pay taxes on it. I read that this portion of my pet peeve is scheduled to be addressed in Update 11, which will be sometime “soon”. Preliminary indication is that houses that have been abandoned for more than 6 months will be foreclosed.

(3) Shared Coin: We now have a Barter Wallet that can share barter items that are Bound to Account, yet if you want to share coin between characters, you have to send it through hobbit mail. That is ridiculous and needs to be fixed. Two ways to fix it are to either make coin a shared feature in the Barter Wallet or to make a portion of the “Shared Storage” of items a shared bank.

The best reason I have been given as to a downside to shared coin is that the limit for coinage is 9999 gold, 999 silver, 99 copper. Yeah… I am sure that affects a large population (she says sarcastically). Fine, fix the upper limit cap if it stands in the way of implementing a better shared coin bank.

(4) Longer friend list, notes section: The friend list in lotro allows only 50 names. It should be much longer; I would propose that 2000 is a more reasonable number. The 50 limitation cuts the list so short it is almost not usable at all. Finding people with alts is an even more difficult problem. Further, the friend list needs a good notes section.

Forgive me if we spoke more than a week ago and I forgot who you are. A better friend list would help bring people together… which is kind of the point of an MMO.

(5) More Dances: There need to be more dancing emotes in the game. There are currently 10 dances (plus the basic four); 8 are from festival, 1 is an Inn League Jig, and 1 is from Enedwaith. I think that 30 is a good target for the game. Oh, before you choke on your breakfast coffee, let me suggest to roll them out periodically. Festival is a great time and place to introduce more dances. Target releasing 1 per festival or 4 per year. That isn’t too much to ask.

(6) Permanently Unlocked Battle instances: The 3 Angmar Battle instances and the Battle of Lorien need to be unlocked and accessible via the Instance Finder. Bonus points to Turbine if the battles are actually scalable with suitable Mark rewards; however, I would accept just unlocking the instances so that people could see them. Right now, these are four instances that most people never see which make them a wasted resource.

(Update 05/12/13: Rats, each instance must be unlocked 20 times before the next opens, not the 10 that I wrote in this paragraph on first edition.) The 3 Angmar instances are The Battle of Aughaire, The Battle before Rammas Deluon, and The Battle of Rhunendin. They are accessible only in Gath Forthnir in northern Angmar and are staged that Aughaire must be beaten 20 times “per server” before Rammas is opened, then Rammas must be beaten 20 times before Rhunendin is unlocked. However, the counter resets frequently and sporadically. I would bet a gold that 99.99% of players have never seen the final battle Rhunendin. I have been looking for 3 years and have never seen it unlocked on Arkenstone. (In case you wondered why I don’t just go slam through this level 50 fellowship instance repeatedly until I personally unlocked Rhunendin, additionally, it has a 3 day Cooldown before it can be accessed again… the counter will reset before I could get through that many Cooldowns.)

The Battle of Lorien is accessible from the city of Caras Galadhon in LothLorien. It is also a locked instance requiring the “Preparations” quests to be done a certain number of times per server, and the counter resets periodically. Fortunately on Arkenstone, Lorien rep and passage is often desirable and this Battle stays open about half the time, although it is hard to access as one must travel to Caras Galadhon and accept the quest to be able to enter the instance. It also has a 24 hour CD.

(7) Shorter and uncoupled Festival Consumable timer: The festivals allow for some new emotes to be bartered. You consume a certain number of “emote consumables” and learn to do this emote as a skill. When the consumables were first released, they had a reasonable Cooldown timer, around 1 - 2 minutes. That made it feasible to actually get through 300 consumables in a reasonable amount of time.

During Yule fest 2011, the consumable CD timers were tied together and the timer was lengthened to 5 minutes (youll-yule-festival).  Therefore, 300 uses for deed completion now takes 1500 minutes (25 hours), or to do six deeds, you are looking at 150 hours, not counting any lost seconds between the 5 minute CD resets. With exception to very few difficult deeds, almost no deed in the game takes 25 - 150 hours to complete. The long timer that is tied to other consumable uses is completely unreasonable.

(8) No Moors multi-boxing: Here is the problem as I see it. When a multi-boxer appears in the moors, the entire focus and game changes. (how-to-cheat-in-moors) Instead of thinking about raids and outposts, all activity becomes focused on one person, “where is the Multi-boxer?” As a lone entity, no one is going to stand up to a foe that is doling out 6 times the damage with the push of a button. It will take a group to coral the one multi-boxer. (Update: BTW, I have no qualms with people multi-boxing, just don't do it in the Moors where it is negatively impacting other players.)

It is true that some occasions of this abuse of fair play might pass any policing, but sometimes it is too obvious to be ignored. When I was asked how this might be policed, the easiest answer is to write it into the code of conduct and have it as a reportable offence. It is easy enough to report Gold Spammers and Vulgar Harrassers. In my opinion, since it is directly interfering with others game play, it is a worse offense than those and should be easy enough to at least report and have some followup. Fortunately, like gold spammers, this issue doesn't arise often.

(9) Fix Broken festivals: 2012 went through the dark time of seemingly not being able to release a festival without problems. The one that comes to mind at the moment has to be “Farmer’s Faire” where half of the quests were broken (faire-hobbits-dont-get-drunk). 

The Faire eventually got the hobbit quest to work, but ended with the “Golden Egg” and “Fishy, Very Fishy” still basically broken. It was estimated that 1 in 10,000 eggs were Golden Eggs; I think there were 6 golden egg winners in Arkenstone for the entire festival, which is stupidly bad odds. “Fishy, very fishy” was indeed very fishy also. No one in Arkenstone claimed to have beaten that quest, which was to pull out 50 good fish before pulling a bad fish, with the quest available once per day. As far as I understand, no one on any server actually did win this quest, which trumps the Golden Egg on stupidly bad odds and poor festival design.

(10) Include older festival horses and random luck horses in the lotro store: During most festivals, the current horse and last year’s horse are available for barter; you can visit them at Hengstacer Farm before you buy and undoubtedly I have included them here on danania.net in All the Steeds. Occasionally, you can also buy the previous horse (the one from 2 years prior from the lotro store). One horse that has never been in the lotro store is the “2008 Yule Horse”, since he pre-dated the store startup. He is one of my lost sheep that I would buy if it were available. I recommend putting all applicable festival horses in the store each festival (those older than the previous year).

Also, horses that are based on luck should periodically go to the store. A few that I see in the stable (All the Steeds) that people might want include 

(a) “Skeleton Painted Horse” random drop in the fall festival, 
(b) “Hobby Horse” random drop at the Yule festival, 
(c) “Red Painted Skeleton Horse” random drop from lootboxes, 
(d) “Treasure laden goat” random drop at treasure hunt, 
(e) “Treasure Laden Horse” random drop at treasure hunt, 
(f) “Cave-claw Masked Horse” random drop at treasure hunt, 
(g) “Steed of the Duskwatch” random drop at 5th anniversary, 
(h) “Lossoth Steed” random drop at the 5th anniversary, 
(i) “Steed of the Jester” random drop spring festival 2012.

These steeds are beloved by those who have them. However, none of these are extremely special steeds like any of the Meta deed steeds that really mean something. People who have them just got lucky at whatever slot machine was offering them. I am thankful to have 7 of these I listed but would totally buy the Hobby Horse and Red Painted Skeleton Horse (at typical store prices).

(11) Weapon slot and Class item slot cosmetics: A common complaint I see is that if one gets a stupid looking weapon, they just have to suck it up because you cannot change the way it looks. I don’t need technical explanations as to how clothes can look different but weapons cannot look different, just fix it.

More direct to me though, my cosmetic pet peeve is that I do not want to see my RK bag, ever. Just make it invisible. I do not have that option and I should. Either give me an “invisible” bag I can equip cosmetically or a check box that I can hide its visibility (similar to the other cosmetic slots that have a show/hide check box).

(Update 05/10/13: If you made it this far, follow onward to Silent-podcaster-1st-age-li-changes which gives a list of links where this article was reviewed by famous Podcasters!)

Tuesday, April 30, 2013

Teal Fireworks Laden Horse and Supergirl Launching



Well, well… I hadn’t spent much time at the 6th Anniversary Party because there was nothing new to get other than the Reveller’s Warsteed appearance (revellers-gilded-warsteed). However, yesterday, the Anniversary Party was extended until May 6 and new items were made available for bartering. The top billing on my radar was the Teal Fireworks Laden Horse!

There are also some new goodies that are modifications of similar goodies from last year that match this teal horse, including a cloak (5 tokens), another you-in-a-box outfit (10 tokens), a teal firework backpack (7 tokens), and a cake hat (10 tokens). I will go snatch them up tonight and give them to the lildanas to wear. To see previews of the cosmetics, go to CSTM (CSTM~new-anniversary-rewards) .

For now, on to the Horse!

The Teal Fireworks Laden Horse is a typical +62% speed horse with 200 morale, and is very much like the Fireworks Laden Horse (All the Steeds (special-steeds-62)). When bartering for him at the Games-Master, he is called the Teal Fireworks Laden Steed. I have no idea why these name discrepancies happen, but there he is. Here are a few pictures.

The new fancy horse and I go to visit my friend Elrond in Rivendell.

Ok, so Supergirl Red and Blue clashes a little with the horse’s green and purple. What I noticed when I headed back to the Moors was that the standard moors green outfit complements it really well!

We watch the Blood Moon rise in the moors tonight… a confrontation is coming…


Launching Beer Patrons
Since we had spent little time Partying this year, the lildanas were short on anniversary tokens and couldn’t instantly get the horse so off they went to Thorin’s Hall Beer Brawl. The beer brawl can be a lot of fun, especially when played with people who are trying to have a good time and not bent on spoiling the time of others. Thankfully, the lildanas found some like minded folks there last night in Tilley, Merdo, Dropsey, and Degenerate.

Danadelion got a few good launches, but I wonder if the big launches have been removed?  Also, I notice that outside the arena, there are no emotes allowed, because “it is serious business”.

In previous years, emotes were allowed over near Gisli, the Games-Master. Tilley pointed out that emotes are still allowed on the sides of the arena. Good to know! I had to scroll back to the 4th Anniversary Party to find some dancing pictures on Gisli’s platform. I knew I remembered it not being verboten before! :)

Some Launch Shots remembered!
I mentioned that big launches that were coordinated by a team were able to be executed in previous festivals. I didn’t notice anyone ever really being hit high in the brief time I was at this festival this year. I did promise pictures of previous festivals… because it did happen, lol! This next set is a time when I was hanging out with Superfriends at the 4th Anniversary party

Up, up, and away…

 Up, over the Dwarf statue…

Pressed against the ceiling… I wonder how high I would have gone if the ceiling hadn’t stopped me?

Over the dwarf’s head, off the ceiling, flying out of the room…

From ground launch… 

See the shadow rising as I approach the ceiling?

Over the dwarf’s head…

I also got to practice smacking others, I can’t have all the fun, hehe. Here is Aerlinneth having just dodged the dwarf head…

Kalamari exhibits a sonic boom effect as she rockets toward the sky…

And, I always got a chuckle seeing this picture of Lynrieth. She launched so quickly and so high that I nearly lost all visual on her; I caught this shot of her foot just at the top of the image.

Good times. Good times. May your Festival be high-flying fun! 

Thursday, March 21, 2013

Update 10: Runekeeper Armor Sets



In continuing to look at changes for Update 10, I will dissect what the new RK armor sets are and how existing armor sets changed. For this article, I will consider the Runemakers’ set, the three level 85 Moors armor sets, the three Hytbold sets, the three Erebor sets, and the three Greater Erebor sets.

Some general observations:
(1) The armor sets have been standardized to not offer stat increases for set bonuses. The armor sets have also been standardized to offer bonuses on 2-piece and 4-piece only.

(2) With the removal of stats as armor bonuses, some non-Erebor armor pieces changed. I originally examined many of the Update 9 armor sets and level 75 armors in the post, rohan-85-rk-hytbold-and-moors-armor. For example, Hytbold Peace-caller set decreased 214 morale and 1148 mastery, and gained some crit (due to the change in Critical calculation) since the previous version. I have re-reviewed all armors’ stats to reflect the changes for U10 (as of March 20).

(3) There are non-set armor pieces that are even better than any of these pieces. As they are rare and random versus being bartered and earned, I will not review those, but acknowledge that they exist and are awesome (and “gold” quality).

(4) The Erebor armors can only be bartered once you have completed all seven of the Rohan instances on T1. The Greater Erebor armors can only be bartered with wins in Rohan instances T2.

(5) There isn’t a big gap at all between the level 75 armor sets from TOO or Moors level 75, so don’t feel badly if you already have those. The U10 changes made the previous post at  rohan-85-rk-hytbold-and-moors-armor incorrect, but it gives indication that many of the level 75 armors are (or at least were) reasonable options.

(6) In the Moors, the Moors armors are a must due to their “Audacity” bonuses (I’ll explain Audacity another post, but for perspective, here is how Audacity looked prior to U10, ettenmoors-75-rk-armor-audacity.


Set Bonuses:
So, let’s look at armor set comparisons. I will start by looking at the “set bonuses” for each armor set at 2-piece and 4-piece. As you see in Table 1, there are a lot of repeat bonuses. Most are situational and tied to certain skills. Since now for U10 there are no more stats included as bonuses, you will have to decide whether you really use these skills and utilize the bonuses.

Table 1: Set bonuses for RK Armor sets (click on image to enlarge)


I have a lot of data… so I decided to present the full sets and then present snapshots by piece. I am going to benchmark everything to the Rune-makers’ armor since those pieces can be found at the skirmish vendor and otherwise require no effort at all, except the cost of marks and medallions.

For simplicity, I am going to continue presenting only my “4 pillars of the Runekeeper”: Morale, Tactical Mastery, Critical, and Tactical Mitigation.


Full Sets:
You just turned level 85 and have the option of going to the skirmish vendor to get a set of armor, going to the Moors and hunting Creeps for Commendations, going to rebuild Hytbold and earning tokens, or going through Rohan and Erebor raids.

Ok, Table 2 is a wall of data related to full RK sets. I will translate some observations. Do keep in mind, aside from the numerical data, there is Table 1 to consider, so be mindful of the potential set bonuses, if they are important.

Observation 1: The Moors sets have much less Mastery than the basic Runemakers. However, Moors Audacity of the pieces is essential for the Moors. With 5-7% less Mastery than basic Runemakers, the Moors armor is not worthy anywhere else except the Moors.

Observation 2: The Hytbold armor sets are slightly better than the Runemakers. The set bonuses in Table 1 are better also. Did you do enough quests in Rohan to earn reputation and barter for Hytbold armor? Which makes more sense to earn, 9k marks and 3k medallions, or Rohan rep and Hytbold tokens?

Observation 3: Erebor armors cost a more Marks, Medallions, and Seals but there is almost no benefit versus the basic Runemakers armor. Even if the price was the same, is it worth it?

Observation 4: Greater Erebor armors are the most expensive and hardest to obtain. One would think they are the best, right?

Example: Runemaker vs Greater Erebor Healer (Peace-caller): GE Peace has less morale (-263), better Mastery (+2%), better Critical (+2%), and better tact mit (+2%). GE Peace has slightly better set bonuses (not a fan, but they are better). GE Peace cost “a lot” more. Is it worth it?

Table 2: Cost and stat data for level 85 RK Armor sets, (stats vs Runemakers)

When looking at a single category, it becomes clear that many of the pieces are built similarly. If all things cost the same, which would you choose? Is there an obvious difference between these pieces? I will show a snapshot of the stat differences between the set pieces for each category.

Head:


Shoulders:

Chest Armor:

Gloves:

Leggings:

Boots:




What Would Dana Do?
Because I have as a goal to do all quests and deeds, I have some options available to me as by-product of Completionism, i.e. Hytbold, marks, unlocks.

I’m also told that the number of Marks and Medallions for Runemakers set is a lot. I lose perspective sometimes on what “a lot” means. Is 9k marks and 3k medallions a lot for a 6-piece set of armor? If so, then Hytbold is probably where you want to go, and Runemakers and Erebor are not for you.

I got the Hytbold Thunder-caller set just by doing the quests and following the path. I love to use “Epic Conclusion to reset Shocking Words” and habitually hit Shocking Words, Epic Conclusion, Shocking Words in quick succession with enjoyable effect… I’ve seen the set of three skills critically hit an opponent for over 22k damage during that explosive second.

Hytbold armor is very easy to obtain. For example, to get this Thunder-caller armor you would need Kindred rep with the 4 factions of Rohan (actually, only Ally with Norcroft), and some Hytbold tokens. By the time you got the Reputation, because it would have involved doing Hytbold daily quests, you would have enough tokens to build the correct pieces of town and barter for the armor. Reference here (to-be-a-thane).

Hytbold is one of the cheapest and best options, and as is evident from this article, all the non-Moors armors are fairly close to one another statistically.

If you are going to the Moors, get some Moors armors. I got 2 of each set of Moors armors because there wasn’t apparent value to me to go after the 4-piece bonuses. It isn't as useful for everyday use since it has noticeably less Mastery but is a must in the moors.

Though I have access to it, I won’t barter for the Erebor armor as it has little benefit. 

For comparison from Table 1, for Hytbold Thunder vs Erebor Thunder: Hytbold has +614 morale and +3% Mastery and my preferred set bonuses VS Erebor has +1.5% Critical. The Greater Erebor Thunder is slightly better than the Erebor though not enough that I would choose it even if the price was equal to the Hytbold (and certainly not at the increased cost).