Now
at level 85, several gear pieces needs to change. I will go through my thought
process and explain why I make the choices I do so that you can benefit from it
(or decide you do not agree with me).
First
on the list to discuss is new armor. It isn’t all about being the shiniest, but
I want to give some perspective on what each set looks like statistically.
To
put the data right up front so we can review it, the first table shows the 13 “best” Runekeeper armor sets in the game. There are other non-set armor pieces
that are quite good, but for article focus, I am only presenting the data for
the full sets. As indicated before (see links), I am only going to present the
four most important RK stats: Morale, Tactical Mastery, Critical, and
Mitigation. I picked Tactical Mitigation for the table for simplicity though having
good Physical Mitigation and Resistance can be equally important (or moreso
depending on the foe).
Table 1: Top 13 RK Armor
sets as of November-2012 (after RoR release)
|
|
Morale
|
Tact Mastery
|
Critical
|
Tact Mitigation
|
Clever counselor
|
Draigoch
75
|
366
|
8904
|
870
|
1019
|
Puignor
|
ToO
75 fire
|
789
|
9101
|
953
|
1377
|
Eglerin
|
ToO 75 heal
|
1338
|
9383
|
1080
|
1377
|
Erebraw
|
ToO
75 lightning
|
789
|
8749
|
1657
|
1377
|
Scalding Wit 75
|
Moors
75 fire
|
1275
|
8820
|
0
|
1781
|
Tranquility 75
|
Moors 75 heal
|
1458
|
9546
|
0
|
1781
|
Thunder-struck 75
|
Moors
75 lightning
|
1008
|
7116
|
1760
|
1645
|
Cleanser
|
Hytbold
85 fire
|
1298
|
11432
|
1552
|
1386
|
Peace-caller
|
Hytbold
85 heal
|
1412
|
12596
|
1164
|
1082
|
Thunder-caller
|
Hytbold
85 lightning
|
1298
|
11432
|
1552
|
1386
|
Scalding wit 85
|
Moors
85 fire
|
1454
|
9920
|
0
|
1994
|
Tranquility 85
|
Moors 85 heal
|
1668
|
10704
|
0
|
1994
|
Thunder-struck 85
|
Moors
85 lightning
|
1140
|
8392
|
1940
|
1842
|
This
data leaves out one potentially important piece of the puzzle. Set bonuses have
features that are not as easily quantified by stat calcs. There is a minor buff
at 3 pieces and the cap buff at 5 pieces worn. Here are the non-quantifiable
set features. I highlighted some of my personal favorites in Bold.
Table 2: Set bonus
features for the 13 RK sets in Table 1
|
3 piece buff
|
5 piece buff
|
Clever counselor
|
-15% writs power cost
|
Fiery Ridicule Reduces Essay of Fire CD by 3s
|
Puignor
|
+2 wrath of fire skills pulse count
|
Writ of fire deals extra damage at max tier
|
Eglerin
|
Writ of Health has 25% chance of +563 armor bonus
|
Improved "Our Fates Entwined" gives group phys & tact mit
bonus
|
Erebraw
|
100% power restored
from Improved Sustaining Bolt
|
+10% chance to apply Thunderous Words, +10% chance to apply Harsh
Debate
|
Scalding Wit 75
|
+10% Smoldering Wrath damage
|
Fiery Ridicule provides induction knockback immunity for 10s upon
critical hit
|
Tranquility 75
|
Writ of Health has 25% chance of +563 armor bonus
|
Mending Verse initial heal applies to both target and caster
|
Thunder-struck 75
|
+5% Shocking Words stun chance
|
Essence of storm removes induction from Essence of winter on critical
hit
|
Cleanser
|
+10% Smoldering Wrath damage
|
Fiery Ridicule Reduces Essay of Fire CD by 3s
|
Peace-caller
|
Writ of Health has 25% chance of +563 armor bonus
|
+10% healing
|
Thunder-caller
|
+5% Shocking Words
stun chance
|
Epic Conclusion
recovers Shocking Words
|
Scalding wit 85
|
+10% Smoldering Wrath damage
|
Fiery Ridicule provides induction knockback immunity for 10s upon
critical hit
|
Tranquility 85
|
Epic for the Ages removes disabling effects
|
Mending Verse initial heal applies to both target and caster
|
Thunder-struck 85
|
+5% Shocking Words stun chance
|
Essence of storm removes induction from Essence of winter on critical
hit
|
So,
the question becomes do any of these set features in Table 2 outweigh the
number sense of Table 1? What is your style, and what are you trying to
achieve?
I
can make Table 1 a bit simpler. First, let me turn it into a pivot table and
show deltas from the “worst” of the 13 sets. Second, I am going to convert each
of the features into their corresponding % counterparts. Meaning, instead of
tactical mastery, I will use % damage increase, and so on. (For reference, I
used 305 mastery per 1% Damage as it is representative of the portion of the
curve from 27k to 35k tactical mastery. For someone at less than 27k, the curve
is linear at 270 mastery per 1% Damage. Checking this...)
“Clever counselor” (the draigoch armor) focused very heavily on max Will (mastery) at the expense of Morale. Early in
RoI, I saw too many RKs that were loaded up on Will and had no balance. Sure,
they might hit hard, but they were easily one-shotted even out on the landscape
because you can’t build a character with such low Morale and truly expect to
not get whacked. So, moving on to the comparisons…
Table 3: Stats
comparison vs Clever Counselor for 13 RK sets
Pivot vs Clever Counselor
|
Morale change
|
% Damage
|
% Critical hit chance
|
% Tact damage reduced
|
Clever counselor
|
0
|
0%
|
0%
|
0%
|
Puignor
|
423
|
1%
|
0%
|
2%
|
Eglerin
|
972
|
2%
|
1%
|
2%
|
Erebraw
|
423
|
-1%
|
2%
|
2%
|
Scalding Wit 75
|
909
|
0%
|
-2%
|
4%
|
Tranquility 75
|
1092
|
2%
|
-2%
|
4%
|
Thunder-struck 75
|
642
|
-6%
|
2%
|
3%
|
Cleanser 85
|
932
|
8%
|
2%
|
2%
|
Peace-caller 85
|
1046
|
12%
|
1%
|
0%
|
Thunder-caller
85
|
932
|
8%
|
2%
|
2%
|
Scalding wit 85
|
1088
|
3%
|
-2%
|
5%
|
Tranquility 85
|
1302
|
6%
|
-2%
|
5%
|
Thunder-struck 85
|
774
|
-2%
|
3%
|
4%
|
DanaMoors 85
|
1516
|
3%
|
0%
|
5%
|
Translate Table 3 into more words and
less numbers…
Hytbold Comparisons: Of
the 3 Hytbold armors, for pure statistics, the Cleanser and the Thunder-caller
are identical. The Peace-caller has +114 Morale and does +4% more damage (&
healing) output, with 1% less critical chance and you are taking 2% more damage
from worse tactical mitigation. So, is Peace-caller the answer?
Reflect
back to Table 2. Peace-caller’s buffs were “Writ of Health has 25% chance of +563 armor bonus” and “+10% healing”.
This set is the ideal set for a Healing RK and a strong choice for a DPS RK.
However, Thunder-caller’s buffs of “+5% Shocking
Words stun chance” and “Epic Conclusion recovers Shocking Words” have my
attention. When I saw the bonus that had me use my #1 favorite skill to recover
my other #1 favorite skill and allow me to use it more often I decided I could
not pass that up. Too bad it cannot be effectively used in the Moors due to the
strong incentive to get Moors Audacity from the Moors armor (visions of fried
wargs were dancing through my head…).
I chose the Thunder-caller, because that is who I
am and I really wanted to try the set buff. I can very much appreciate the advantages of the Peace-caller though. I am really enjoying the “Epic Conclusion
recovers Shocking Words” and am using it a lot.
Basically, I see no split-set benefits and the set
buffs are good enough that making a full set is actually something RKs will
“want” to do for a change.
Moors
comparisons: Of the 3 Moors
sets for level 85, the Tranquility armor has the best stats. From Table 2, the
Tranquility buffs are very “meh”. Really, how often are you casting “Epic for
the Ages” in a Moors battle? It happens more now that the induction isn’t so
very long, but you are not using it often.
For the Moors at 75, I went with a blend of 2/2/2. I
am on course to do the same at level 85. The last row on Table 3 shows how this
2/2/2 set compares. Effectively, I put little value in the Moors set buffs. To
know, it does matter which 2 you chose from each set. The 2/2/2 I chose
optimized against Morale. It was Tranquility Robe and Hat, Scalding Wit Gloves
and Legs, & Thunder-struck Boots and Shoulders.