Friday, November 30, 2012

Rohan: A bad seed in Fangorn



I could have gone with several titles for the topic on my mind…

“Where art thou Leofmar?”

“When phasing goes bad”

“Fangorn, not just the trees that will get you…”

I love Rohan. I enjoy everything about it. I like the stories, the characters, the Warsteed, Hytbold. I love everything except one… Fangorn. That is because my Fangorn is broken.

As a caveat so I don’t get jumped on by the purists… Yes, I am aware that Treebeard is also known as Fangorn, and the forest is the “Eaves of Fangorn”; I of course am talking about having bugged quests in the area and still enjoy the big lug tree.

Fighting in the forest is not my favorite thing. My elf homeys tease me about my distaste for trees, but I have to reiterate that not all trees are equal. Old Forest = creepy. Fangorn = creepy, but I’m older now. The mallorn trees and the Golden Wood of Lorien are not creepy… I like my home of Caras Galadhon, though I think we could use more bridges in the city.

However, Fangorn… where did I go wrong? Right now, Leofmar is involved with two of my Fangorn quest chains. The quest progression is to discuss them with Leofmar at The Entwash Fishing Camp, and Leofmar is nowhere to be found. So, it is his fault. Basically, Leofmar just might be the Root of Evil, at least he is my current roadblock.


I sent in a ticket. The reply was a form response, “The issue you have described is either not a currently known issue that the In-Game Support team can assist you with, or cannot be resolved with the information you have provided. We recommend that you take a moment to submit a formal bug report by typing /bug. Be sure to fully review the information at the top of the bug report form to understand how bug reports are handled.”

I sent in bug reports for the two quests. I have no idea if bug reports actually help or if they get put on the stack of a pile of bug reports labeled /ignore. I would be nice if it were acknowledged as a real bug that was being worked.


I know I am not alone. A quick Google search for … lotro leofmar … indicates that he shows up mostly in topics of people in a similar situation, stopped due to a missing Leofmar.

I traced back my steps. What is the fun in taking thousands of pictures if I cannot use them for sleuthing some times??

Ok, here is the first time I saw The Entwash Fishing Camp. Leofmar is not in the camp the first time I went there. So, he should appear there at some point I suppose.


What could have gone wrong? I am told that other people completed this quest, so is there something I personally did to bugger up the system? I have also read quite a few people have had the same problem that I have so at least I am not alone. 

The most notable thing I can think of is that I definitely had to double back through Fangorn. I initially left Fangorn having unintentionally not done all of the quests because I simply couldn't find any more.

On retrospect, I missed the two quest chains in question:

Empty food-sack: Here is the 1st one I missed. When entering a campsite, I was prompted to investigate a “Bedroll”. I was sooo very close to checking the "Empty food-sack" I saw on the ground... but I got distracted and didn’t. That was the quest that led to “A Plea to Wake”.

Silkenhold and the Huorn: Here is the 2nd one I missed. I never stumbled upon Silkenhorn or “the first ent”. By Finding Silkenhold, it led me to an ent. This chain led to “Awake at Long Last”.

There are more quests past these completions that I cannot access. If I ever met Leofmar I do not recall it at this time. The names all run together some days. Possibly, completion of one of the other quests (possibly a Fangorn, or the Epic) caused Leofmar to go into hiding and not be at his assigned spot to receive me. You can see on the minimap that he should be there at the ring where I am standing… and he is not.

Hopefully, Update 9 presents a fix. Or, some uber GM will wave his magic wand and make Leofmar appear. I do very much want to see the quests that were created for me. I am computer naive but it seems that if Leofmar is to be the enactor of progressing the quest, and the minimap shows where he is supposed to be, if he just appeared there, wouldn’t that help the situation? Dananoob out. J

UPDATE 12/14/12: After Aeronwy's comment below, I wrote a follow-up on where to find Leofmar and unknot these quests. rohan-leofmar-found-part-2-of-fangorn

Tuesday, November 27, 2012

Rohan: Now at 85 more fun begins



Now I am level 85. Ok, technically, I turned to level 85 on the 19th day after RoR release. I am not the fastest leveler that is for certain. There were plenty of XP opportunities to get to 85. From the picture, I was in Entwash Vale when the moment happened. I had never seen Fangorn, and had very briefly visited Sutcroft-Hytbold for the first time earlier that day since I had mail telling me to go there.

Initially, I was inclined to just continue on my merry path doing the quests in the order they came and leave Hytbold alone. However, a friend convinced me to work Hytbold as a parallel path, which was a good move.

Now, it is time to get serious. Items on the agenda include: new LI, new relics, new Bridle, new Armor, &/or new Moors Armor, and new jewelry.  I will dissect and write about all of those as I move along; right now I have done the LI and the relics and the bridle and will write about those soon.

Along the way, my warsteed hit max level 50! Go steed. It took longer than it took me to get from 75 to 85, but not much longer. I think it happened in the fourth week after RoR. He does indeed have 77 points to spend.

With that happening, I could finally verify the Traiting action plan I pursued in rohan-warsteed-traiting-part-5.

Graphically, the trait pages that I showed numbers for look like these:

Light Trait set choice:

Medium Trait set choice:

Heavy Trait set choice:


With my new LI, I am feeling much more comfortable as a RK with Lightning dominant Warsteed, meaning I stay in Riddermark discipline more than I did while leveling. I haven’t diagnosed whether it has a better DPS output than Red Dawn, but I am more at ease with the decimating effects of a lightning slinger. 

Up next… talk about mebbe relics, mebbe the new LI, mebbe story-time… my head is full and my photo gallery over-floweth. J

Tuesday, November 20, 2012

WarSteed of the Captain



After the marathon Warsteed Traiting 5-part post (rohan-warsteed-traiting-part-1), Tomrica took over for me and showed me a deed I had never done (tomricas-tips-wanderer-part-1). Now, it is time for a new horsey! That is one of my favorite things… getting new steeds!

Here is the Steed of the Captain! By my count, he is the 95th steed in lotro (All-the-steeds), and he now happily resides in the Gallery (on page danania/store-steeds).

BTW... word on the wind is that the blonde hide color is an error. It was supposed to be Chestnut brown and will be changed in Update 9 so don't get too cozy with the blonde.

Like the other class steeds, the outfit of this horse can be put onto your Warsteed.
Here are some comparison shots taken back-to-back.

Steed of the Captain:

Warsteed of the Captain:

 A shot for those of you who like to check the hooves…

The Captain’s steed gear cosmetic focuses on a captain helmet and has assorted bags attached to the plated end.

Overall, he looks like a fine steed, and the warsteed looks much fancier. The grey hide supports the silver armor with yellow accents nicely. 

In case you missed it… here was the link to all the other class warsteeds (rohan-warsteed-cosmetic-looks). 



안녕하세요  Parting comment… hello to my Korean readers!

Thanks for visiting Danania.net ! :D

Friday, November 16, 2012

Tomrica’s Tips : The Wanderer, Part 2



Oh hi there!  This is Tomrica Everton once again - “wandering” back to you after collecting my map and notes (wanderer-part-1).  Today, we will complete our adventures with explorer extraordinaire  Dewitt, and his trusty, mighty steed Floid.  Last time if you remember, we followed these two primarily around areas in Eriador.  This time, will head east, into the lands of Rhovanion...


The Endless Stair, north of Jazârgund, Moria
Floid & Dewitt are cultured!  Besides appreciating the outdoor landscape, how could you not appreciate the majesty and craftsmanship of the dwarves of Moria?  The bridge is currently out, so our friends are on the cliff’s edge to the east.  Once again, watch out for the edge fellow wanderers - we do not want any incapacitations due to misadventure!  [2.6S, 105.9W]


Northern bank of the Celebrant, Nanduhirion (Dimrill Dale), Lothlórien
The Golden Wood, the heart of the Elves in Middle-earth and home to the fair Galadhrim and The House of Celeborn.  What a site and a site not to be missed!  Fearing the elves would not appreciate them drinking on the bridgeway to Caras Galadhon, we find our friends on a lofty cliffside perch overlooking the woods and the Celebrant river.  Truly an extraordinary view! [14.4S, 74.8W]


Ashenslades, Mirkwood
And Bilbo wanted to come back here?  I find that rather odd as it is quite dark and infested with foul creatures.  Maybe he meant another area of this dank forest, but where?  I can’t see anything on the horizon - it’s like pea soup out here!  I guess this is as good of a spot as any to get your bearings and tip one back.  Don’t muddle your wits too much though, as the paths around here can be confusing...  [17.5S, 46.2W]


And thus, returing to the Shire, ends our little adventure for this time.  Apparently, after visiting Floid and Dewit in all these locations, people started calling me “the Wanderer” too.  I wonder why that is - do I have some sort of name tag floating above my head?  I’m trying to see if something is there, but I just don’t bend backwards that way!  Pfft, probably nonsense anyways.  Until next time good free peoples - wander safely, and may the road and your adventures go ever on and on...  ~ T ~

Tuesday, November 13, 2012

Tomrica’s Tips : The Wanderer, Part 1



Hello again!  This is Tomrica Everton once more - hobbity burglar, pie-maven, breakfast connoisseur, and general Shireling flibbertigibbet at your service!  Today, we’re gonna talk about wandering, and the interesting folks you find out and about in Middle-earth.

You know, being an adventurer, you meet many a fellow adventurers along the way.  How do you think I met my good friend Danania - by staying tethered to the Party Tree?  Heavens no!  We both get out into the land and explore.  However, in one of our recent chats over pie and tea, I was surprised to learn that Danania had never ran into fellow explorer Dewitt, and his mighty steed Floid.


Floid & Dewitt are true explorers.  Not only have they travelled far across the land, they also find some real interesting spots to stop, relax, have a drink, and take in the view.  They do have some specific locations they like to frequent often, as they are extra special.  Perhaps you’d like to go raise a glass with them?  You would?  I knew you would!  I know Danania wants to, so let me help you good people in tracking them down.  Please be careful!  Some of these locations can be dangerous for young adventurers...


Weathertop, Lone Lands
Think Floid & Dewitt would miss Weatherstock or the view towards Rivendell from the edge of Amon Sul?  Think again!  Watch out for the edge, it is a long way down!  Hey Floid, eyes off my hat - it’s not for eating!  [31.3S, 36.6W]


Near Tyl Ruinen, Evendim
Hey, you can see my house from here!  Hah, just kidding - it’s Tyl Annûn in the city of Annúminas, the original capital of the Kingdom of Arnor.  Ummm say Dewitt... did Floid swim all the way out to this island?  He truly is mighty indeed... [14.2S, 73.5W]


Thrór's Coomb, Enedwaith
Dodging giants, evil men, and baby drakes - what have I got myself into!  Now it smells like dragon breath around here as well - bleck! ick! cough!  Oh well, it is a nice view you have here.  Plus, there’s no dragons around here anymore right?  Dewitt?   [68.6S, 8.4W]


Hidden in the Pristine Glade, Dunland
Talk about hidden spots!  And through the stinky Dunbog as well.  As soon as you enter the cave, cross the bridge and cut left up a small hill and through some vines.  This overlook is perfect for quiet stargazing.  You have enough ale in those kegs for secondsies for me too right?  [85.4S, 25.7W]

Hrmmmm, it seems I’ve left my notes on the other locations back at home.  How unprepared of me - please forgive me gentle reader!  I shall dash home at once and retrieve them!  Stay tuned for (wanderer-part-2)...

Thursday, November 8, 2012

Rohan: Warsteed Traiting, part 5



The first four Parts of Warsteed traiting had a lot of information. Now, I want to take it apart and making some comparisons.

Part 1: Trait line Overview (Part 1)
Part 2: Light Traits (Part 2)
Part 3: Medium Traits (Part 3)
Part 4: Heavy Traits (Part 4)
Part 5: Comparisons (you are here)

It is important to not only understand where you are but where you are trying to go and how to get there. When optimizing any of these systems (relics, legacies, traits, etc), make some decisions on where you would like to be and that will help drive your decisions.

A very important piece of information is that when your Warsteed is at maximum level of 50, he will have 77 points worth of traits to spend. As we saw in Parts 2, 3, and 4, all the Light traits will cost 94 points, the Medium will cost 95 points (corrected 11/19/12), and the Heavy will cost 95 points. That means you will have to make choices.

Rider buffs: Hmm… which traits to choose… Many of the warsteed traits are “rider buffs”. Read through them… they enhance YOUR Evade, Block, Finesse, Critical, etc. So really, “who are you” will determine what traits you will likely want to choose.

Class helpful: Not all traits are equally beneficial to you. Let’s take a good example of me as a Runekeeper. I deal in “Tactical” skills. LMs and Minis are the same, and you weapon slingers are Physical types. Traits that buff Tactical are good… traits that buff Physical have no real benefit for me. Similarly, traits that offer bonuses to Block would have no value for me since I have no shield.

Discipline oriented: Notice that all the capstone traits start with the text, “While in xxxx Discipline…”. Here is something you will have to understand about the way you play while on your Warsteed. What do these capstones do? Do you change Disciplines often? How do these Disciplines affect your SKILLS?

This last part is important. For RK, Red is great for general damage, but Blue switches all skills to healing. Yellow will shock, and stun, and dismount enemies. As you learn to ride, learn how to use your Disciplines to your advantage. That said, look at the capstone traits and decide what is important for you. My trait sets use at least 2 capstone traits; I will go into detail below.

Stat modifier traits: There are 5 warsteed traits for stat modifiers: Agility, Strength, Power, Endurance/morale, and Armor.

This table shows what Warsteed Agility and Strength are doing to your character and your horse. Power, Endurance, and Armor are modified by traits, skills, and LIs only; there are no dependent relationships such as you see in Table 5A.

Table 5A: How Warsteed Agility and Strength affect secondary stats
Stat
Calculated…
Personal
Physical Mastery
Strength * 1.0
Tactical Mastery
Agility * 1.0
Block
Strength * 1.5
Note that if you don't have a shield, you cannot block
Warsteed
Turn rate
Agility / 20
WS Evade
Agility * 1.5
WS ICMR
Agility * 0.54
WS nCMR
Strength * 0.60 + Agility * 1.20
WS ICPR
Strength * 0.54
WS nCPR
Strength * 1.20 + Agility * 0.60
Acceleration
Modified by traits, skills, and LIs only
Fury Bonus Rating
Modified by traits, skills, and LIs only

I rarely ever run out of Power, however, my Warsteed will. I traited for bonus WS Power on all three warsteeds. Second, since WS Agility modifies Tactical mastery and steed control, this one is an obvious choice for tactical classes. Third, if an enemy does manage to track me down (usually ranged attackers) having spare Endurance is a good thing so I chose Endurance as well.

Because I am a RK, I preferentially do not choose Warsteed Strength or Warsteed Armor as stat improvements. WS Strength improves my Block (I have no shield), my Physical Mastery (I am Tactical), Warsteed ICPR, Warsteed nCMR, and Warsteed nCPR. The regens are nice but what would I give up?

Warsteed Armor is for damage reduction to the warsteed. It is an interesting question. As a RK, I have little interest in getting hit so I stay out of harm’s way. With any of the horses, I play with similar tactics. I cannot stay in front of a wall of enemies taking shots even with the horse absorbing part of the hits. So, I will trade Armor for getting-the-heck-outta-the-way with faster steed hooves. There are some good protections for Medium and Heavy also and I will go into those throughout this article.


Light Warsteed Traiting: Please keep in mind that these are some decisions I am making for myself and what works for me may not work for you very well. You know who you are. I will explain what traits I would take or leave while Light Warsteed traiting.

Ok, at max warsteed, I have 77 points available and there are 94 points worth of Light traits. To make things easier to explain, I will list the traits I did NOT chose. I will find 17 points to leave off.

Look at all the tables on Part 2 for Light traiting. I took every trait except:
  • Strength. Saved 5 pts.
  • Armor. Saved 5 pts.
  • Deceptive Appearance 3rd pt – Red line. To continue with the chain I had to take 2 points worth. It is for threat reduction. Saved 1 pt.
  • Feign Injury – Red line. It is a skill that causes the enemy to stop attacking you. Saved 2 pts.
  • Defensive Riding – Blue line. It is a buff to your B/P/E. No shield equals no Block, and RK’s are not built to Parry or Evade much. Saved 3 pts.
  • Invigorating Presence – Blue line. To continue with the chain I had to take 2 points worth. It is a bonus to incoming and outgoing healing rating. Saved 1 pt.

Medium Warsteed Traiting: Same caveats as light, these are some decisions I would make for RK, a tactical class. If you are a hunter, you would clearly need to adjust to a Physical mastery build.
Again, at max warsteed, I have 77 points available and now there are 95 points (corrected 11/19/12) worth of Medium traits. Here are the traits shown in Part 3 that I did NOT chose. I need to cut off 18 points from the total.
  • Strength. Saved 5 pts.
  • Armor. Saved 5 pts.
  • Physical Specimen – Red line. Physical mastery. Fortunately, the tree is setup to choose either Physical Mastery or Tactical Mastery making choices easy (you physical types will probably want to drop Tactical Genius instead). Saved 3 pts.
  • Keen Instincts – Blue line. Block and Parry. Saved 3 pts.
  • Patience - Blue line. -10% character power cost, took rank 1, not rank 2. Saved 2 pts.
Heavy Warsteed Traiting: You know the drill… applies to me as a RK. I expect a tank to care more about things like Block and Strength and increasing threat so this build will not fit everyone, but is well suited for me.

The Heavy Blue set is really fascinating. Whereas, the Light Blue had a morale and power healing theme, and the Medium Blue had a power conservation and Sacrificial tank theme, the Heavy Blue focuses more on Armor and Morale regen. Its build does not think like a RK, but that does not condemn it as a RK horse. It is just a different approach.

In the Yellow set, had I been able to drop Coax (forces an enemy to ride in melee) I would have. However, it was part of the chain, and the Trample skill (further down the chain) is fun.

Max warsteed has 77 points available and there are 95 points worth of Heavy traits. Here are the traits from Part 4 that I did NOT chose. I need to cut off 18 points from the total. (corrected 11/19/12).
  • Strength. Saved 5 pts.
  • Armor. Saved 5 pts. Even on a Heavy horse, I am not wearing enough armor to “stand and tank”. The horse might not fall as quickly, but I would get pummeled.
  • Instigate – Red line. Increases threat over time. Saved 2 pts.
  • Flexibility – Blue line. Evade and Block. To continue with the chain I had to take 2 points worth. Saved 1 pt.
  • Positive Thinking – Blue line. Skill toggle for personal morale regen. Saved 2 pts.
  • Benevolence – Blue line. RK specific capstone: Boosts incoming and outgoing healing. Saved 3 pts.



Comparisons of my trait choices:
Do note that these are MY choices for how best to make a Warsteed for me, a Runekeeper. As a RK, I must stay in motion; no armor + stationary RK = flattened RK. Thus, even my Heavy WS is as mobile as possible.

Stats – observations:
  • Endurance of a Heavy steed is much better than a Light.
  • Light steed turns much sharper with quick Acceleration and generates Fury quicker.
  • Light steed is going to have better WS Evade; the heavy has much better Armor (if I had taken armor).
Note1: These stat numbers were taken from my level 44 Warsteed; I will need to check to see if WS Power and Endurance are variable up to level 50. (I believe the Endurance changes slightly and the WS Power does not.)
Note2: The WS Turn rate information does not match the character sheet; it appears there might be an error in the addition of the “Agile Movement” trait to the character sheet.
Note3: Caveat emptor. These data were taken from RK on warsteed, and I haven’t cross checked it for other classes. I will change it or flag it if errors are found.

Table 5B: Warsteed Stats as modified by my Trait choices


Light
Medium
Heavy
WS Agility
690
(300 base + 390 mod)
550
(200 base + 350 mod)
420
(100 base + 320 mod)
WS Strength
100
(100 base + 0 mod)
200
(200 base + 0 mod)
300
(300 base + 0 mod)
WS Endurance (morale)
2125
(1450 base + 675 mod)
2780
(2030 base + 750 mod)
3435
(2610 base + 825 mod)
WS Power
3256
(2176 base+1080 mod)
3365
(2176 base+1200 mod)
3496
(2176 base+1320 mod)
WS Armor
100
(100 base + 0 mod)
130
(130 base + 0 mod)
160
(160 base + 0 mod)
    Steel Skin skill
X
X
Skill toggle: +600 Armor
WS Acceleration Rate
39
(17 base + 22 mod)
35
(15 base + 20 mod)
33
(15 base + 18 mod)
WS Turn rate
205
(155 base + 35 from agi +15 mod)
185
(145 base + 28 from agi +12 mod)
165
(135 base + 21 from agi +9 mod)
WS Evade
1650
(450 base + 1200 mod)
1300
(300 base + 1000 mod)
950
(150 base + 800 mod)
Regens modified as shown in Table 5A which I won’t bother to calc:



WS ICPR
+324
+270
+243
WS nCPR
+756
+648
+594
WS ICMR
+243
+270
+324
WS nCMR
+486
+594
+702




WS Max Speed
15.0
14.5
14.0
     Dash skill (speed)
+3
+3
+3
     Dash as Toggle
Toggle dash
no
No


Offense – observations:
  • Light is more conducive for Tactical Mastery and Critical.
  • All three cut through armor well: Finesse, reduce enemy armor, reduce Evade and Block.
  • Light has trait for dismounting enemy.
  • Heavy has the Trample skill.
  • Heavy, and to a lesser extent Medium, have a lot of stacking bonus damage possibilities. Check out turning on skill toggle +25% critical chance, hitting an unmounted enemy (+30% damage), from behind (+45% damage), with full Fury. Owch.
Table 5C: Warsteed Offense dictated by my Trait choices


Light
Medium
Heavy
OFFENSE



Max range
+10 distance
+10 distance
+10 distance
Tactical Mastery
+2100
+1800
+1500
Physical Mastery
+1500
X
+1800
Finesse
+1200
X
X
Enemy armor
-2400
Red only: greatly reduce enemy armor while using skills
X
Enemy Evade chance
X
X
-30%
Enemy Block chance
X
X
-30%

Skill: Enemy forced to ride at range off flank
(30s CD, 10s duration)
X
Skill: Enemy forced to ride in melee off flank
(30s CD, 10s duration)
Critical
+1200
+1200
+500
Critical chance
Red only: +25%
X
Skill toggle: +25%
(20s CD, power cost)
Critical multiplier
X
+15%


Yellow only: 50% chance to dismount target on critical
X
Red only: slows enemy movement speed on critical hit
Bonus damage:



     vs Mounted
X
+15%
X
     vs Unmounted
X
X
+30%
     attacking from behind
X
Moderate DoT to skills
+45%
Misc offense
Moderate DoT to skills
Red only: Inflict heavy bleed damage while using skills
Trample: knockback and damage enemies
(20s CD, 10s duration)
Misc offense
X
Yellow only: +7s duration for attack skills
X
Misc offense
-6s CD reduction for 2 skills
-10s CD reduction for 5 skills
X


Fellowship skill:
  • There is just the one Fellowship trait and skill for each horse type. They are all great. Even if you are travelling alone, it is useful. The duration is 1 hour, so each time you mount up, turn it on. 
Table 5D: Warsteed Fellowships


Light
Medium
Heavy
Fellowship skill (1 hr Duration, 30s CD = always on)
+500 WS power,
-10% attack duration,
+3% evade
+500 WS morale,
-1s skill CD,
+3% parry
+500 WS Armor,
-20% WS power cost, +3% Block


Defense – observations:
  • There is no denying that the Heavy warsteed is much better of a defender than the Light. It improves your mitigations, evade, parry, resistance, and of course, the WS has better armor and more morale.
  • The Medium is a beast of a tank though. At least for the way I ride, the Skill “Sacrifice” where the WS takes no damage while the skill is toggled is just amazing. Tank down in Blue skills allowing the trait Survivability to put up protection bubbles and the Medium is well suited to tank. 
Table 5E: Warsteed Defense dictated by my Trait choices


Light
Medium
Heavy
DEFENSE



Physical mitigation
+750
+1050
+1350
Tactical mitigation
+750
+1050
+1350
Evade
X
+320
+200
Parry
X
X
+500
Resistance
X
+600
+600
Critical defense
X
X
+60
Misc defense
-20% Threat (damage and healing)
RK: Blue only: 25% chance to apply damage preventing bubble for skills
X
Misc defense
Skill: Enemy stops attacking
(5 min CD, 5s dur)
Skill toggle: WS takes no damage.
(power cost)
X
Misc defense
X
Skill: Enemy forced to flee for a short time
(30s CD, 10s duration)
X


Healing – observations:
  • The Light steed is the healer’s steed, at least for traiting. Skills in Blue set are made for healing so I am sure that any of them could be fine. Light provides a Heal skill that heals more Endurance than my WS actually has. 
Table 5F: Healing dictated by my Trait choices


Light
Medium
Heavy
HEALING



ICMR
+270
+270
Skill toggle: +210
nCMR
+540
+540
Skill toggle: +420
Incoming healing rating
+1000
X
X
Outgoing healing rating
+1000
X
X
WS Healing
Skill: WS morale restore
(3 min CD)
X
X


Power management – observations:
  • As seen in Table 5B, the power of each Warsteed type is approximately the same; the Heavy has slightly more. The Light might have the best ability to handle WS power consumption. The Medium is the best at protecting rider power (though that should not be an issue for a RK). 
Table 5G: Power Management dictated by my Trait choices


Light
Medium
Heavy
POWER Management



ICPR
+270
+270
+270
nCPR
+540
+540
+540
Power reduction
X
RK: -30% power cost
Yellow only: -25% power cost for skills.
WS power save
Skill: -100% WS power cost
(3 min CD, 10s dur)
RK: only -20% power cost for most WS skills
X
WS power restore
Skill: WS Power restore
(3 min CD)
Skill: WS 10% Power restore (update 8.1 on 11/14)
X




Summarize It Dana!

(1) Light – Maximum maneuvering and fastest, best Tactical Mastery, best Warsteed Evade, good at dismounting enemy, good damage, best for healing and power restore.

(2) Medium – Good middle ground between Light and Heavy, good damage, Excellent tanking defense while in Sacrifice.

(3) Heavy – Best defense, best Physical Mastery, most Endurance, Excellent situational damage + Trample.

UPDATE 11/27: Ok, it is not a "Part 6", but I got some graphical shots of what the Trait screens look like once all these decisions have been made for Light, Medium, and Heavy (rohan-now-at-85-more-fun-begins). 

Overall, I think they are all great and you could definitely win with any of them. The Light warsteed is built like a Runekeeper (not as much defense, made to run while attacking from a distance, and can heal endurance and power well). I am drawn to the Light warsteed but could justify any of them as good choices. Choose your traits correctly for your class and I am sure you will have a great time!