Showing posts with label crafted relics. Show all posts
Showing posts with label crafted relics. Show all posts

Tuesday, January 15, 2013

Rohan: 85 RK building a LI weapon


In working through the details of what to do at level 85, I needed a new Legendary item. Several LIs will be in order, but clearly the DPS weapon was the first.

I will break down the build and explain how it differs from the Legendary Item I built in the RK Legacy Guide. legacies-for-rk-stones

Legacies for DPS Stone
In the previous, I was aiming for an all-purpose DPS stone. I had put it out there that probably the best bet would be to take 6 of the 9 legacies from...
* “Fire skill Damage, Fury of Storm Damage, Chill of Winter Damage, Wrath of Flame Damage over Time, Fury of Storm Critical multiplier, Finesse, Vivid Imagery targets, Chill of Winter Debuff Duration, Distracting Flame CD”.

So, what did I do at level 85?

What I realized was that when I solo I use primarily Lightning with a smattering of Frost and rarely planted my feet long enough to spin off many Fire skills. When I go to the Moors as DPS, it is the same, with mostly quick strikes. When I go on Raids, I would mix in a bit more Fire and Frost, but even then it is situational and often out of a sense of duty because my level 75 LIs supported Fire. The reality is that I wanted a more driven Lightning approach and still keep my fundamental RK build similar (morale, mastery, critical, mitigations). With the Update 9 modifications to "skill interupt", it has become slightly more difficult to use skills with long inductions, making fire RK-ing (and healing) just a bit more difficult.

I decided that Lightning approach would benefit from (1) Fury of Storm Damage, (2) Fury of Storm Critical Multiplier, and (3) Finesse. The Fury of Storm Damage is direct damage for lightning skills. The Fury of Storm Critical Multiplier is just that; it is what supports the 10-15k hits. Finesse cuts through an opponent’s ability to defend himself by reducing the opponent’s resistance, block, parry, and evade.

That leaves 3 more legacies. When traited in Lightning (Solitary Thunder 7 traits), Frost skills also get the same +21% dps bonus as lightning does. The next best trait for me was to capitalize on the Frost with (4) Chill of Winter Damage, which fit nicely into a lightning skill rhythm and the traiting. “Vivid Imagery Targets”, the lightning AOE, is nice but expensive to advance and limited benefit with the skill having a 3 minute CD. 

To fit my build, I then opted to do something to further maximize lightning. I went with Stats legacies rather than the straight non-lightning DPS legacies. These stats benefit me in every situation whereas any other legacy was going to be very situational. At level 85, the stat legacies aren’t entirely trivial. They begin at +52, so (5) +52 Will and (6) +52 Fate.

What did those stats do at rank 1?

+52 Will gives +1.6% increased damage, 156 power, and +0.3% resistance (& 624 nCPR).

+52 Fate gives +0.2% increased crit chance (& +78 ICMR, +66 ICPR).

Bear in mind, that even with the legacies at Tier 6, some legacies will only ever be rank 1. There just aren’t really enough points to go around after you have sunk points into the Tactical Damage Rating of the stone.

Knowing that, any “Crystal of Remebrance”, which adds a legacy to a LI, will probably only ever become a rank 1 legacy. I got a Crystal as part of the pack when I bought RoR earlier this year. So, rather than add another minimally used legacy that would have no points to advance it, I added (7) +52 Vitality. The base stat legacy…

+52 Vitality gives +156 morale, +1.1% Tactical mitigation, +0.7% Physical mitigation, and +0.3% resistance (& +374 nCMR)

One thing I would never do is put Healing legacies on a DPS stone. Another thing I would never do is put “Battle Attuned Skill power cost” on anything. I now have 11,000 power when unbuffed and do not feel like I am trying much to get it; it is not directly one of my 4 pillars (though the Will needed to establish Mastery drives my power pool up).. Using skills nonstop, I have not run out of power since RoI. Part of the skill rotation uses skills that return power (like Improved Sustaining Bolt). I spoke with a friend who still slots this legacy, and his answer was that he can run out of power and has a Fire build. To each her own; do what is best for you!




Relics for DPS Stone
I would have chosen the same relics regardless of whether it is a DPS stone, Healing Stone, DPS Bag, or Healing Bag. Looking back at the 4 pillars of morale, mastery, critical, & mitigation, the greatest impact a relic could have might be in Morale, and I take advantage of the other bonuses when they support Morale. The reality is that a given piece of gear for RK might have +150 Will and other good bonuses, which is way more impact than a relic would have; however, if you swap out that Will-focused piece for a Morale-focused piece you will really miss the large gear bonuses that were built for the RK. It is an optimization question of benefits.

That said, relics are really neat, and you could optimize them many different ways. The Relic Guide @ update-6-relics-and-virtues gave a lot of detail about the different relics. Since the Guide was written, the Tier 9 relics and True Relics are more of the same, just slightly improved. If you have the relics and shards to make better relics great, and if not, get the best you are interested in affording.

If I were trying to further maximize Lightning DPS at the expense of morale, there are some real legitimate contenders in the relics. I would probably take the Setting of Endings (+7.5% devastate magnitude, and +Critical), Gem of Charity (+Tactical Mastery), and Rune of Wisdom (-2.5% attack duration, +Will). With Morale as my guiding force, I chose the relics that had the most Morale instead (see picture).

Star-lit Crystals
I have never in all the time I have been playing won an on-level star-lit crystal. So, when a 30% coupon came along, I bought three for this LI because I really wanted to see the effect. What impact does it have?

Here is what the 2nd Age level 85 RK Stone looks like. No legacy points have been added to the ratings in the table. You can see that the gain is about 4.8% for 3 stars. 

      The star-lit crystals also affect other variables on the LI. For example, on mine, each +1 star gave +1 to the stat legacies. I didn't check to see if other variable legacies were affected (finesse might be one).


Increased damage %
Tactical Damage Rating
DPS number
Base Stone

70.75
155.7
1 star
1.6
71.88
156.5
2 stars
1.6
73.01
157.2
3 stars
1.6
74.14
158.0

Title
Of course, all stones need a title. I used “Will of Eldar Days 2”. It can be bartered by the Quartermasters in Rohan (I got mine in Snowbourn for example). It gives +37 Will. If you know of one that might fit the build better, do let me know. This one was the best I saw.

37 Will gives +1.1% increased damage. 111 power, and +0.2% resistance (& 444 nCPR).

All told, between the title, the legacies, and the passives (which were just a function of luck), this stone now named Supertra ("Super Rock") offers a very respectable +162 Will, +95 Fate, and +56 Vitality while still maximizing Lightning and the morale opportunities of the Relics. I think it turned out ok and met the objective :)



Friday, January 4, 2013

Rohan: Shard Queen, Master of Relics



The high end relics cost quite a bit of shards to be able to meld them. However, with a solid plan, you will have more shards than you could use for melding.

Useful relics and their costs:
Let’s look at some of the relics and their costs. I included some utility service stuff in the table as well.

Requirements to make certain Relics:
Relic
Melds
Shard cost
Tier 9
1 tier 9 relic
512
Eastemnet
3 specific tier 9 relics
4,992
True Eastemnet
4 tier 9 relics (any of them)
9,984
Basic Mounted
3 tier 4 relics (any of them)
192
Unique Mounted
3 specific tier 8 relics
2,496
Singular Mounted
3 specific tier 9 relics
4,992
Stat Legacy
~
1,886
Riddermark Scroll of Delving
~
9,750
Riddermark Scroll of Empowerment
~
14,220

So, if the optimized solution for the best relics for you happens to be “True Eastemnet” relics for all three slots of Setting, Gem, and Rune, you will need nearly 30k shards for one LI. Hehe. That is a lot, but not nearly as much as it seems.

Dana, where did you get your shards?

Tomrica Relic Maneuver & Scrolls of Combination
I started with what was lying around. Tomrica wrote an article about how to turn your rusty dwarf tools, khuzdul tablets, and Bright Emblems of Nimrodel into relics.


So, I did that first. Each of those Fused Bronze relics from the rusty dwarf tools yielded around 10 tier 1 relics; and clearly I had a gob leftover from Moria. I will Combine them up to be something good. I had some additional relics hanging around because I often don’t bother to Combine them unless I have a goal and a plan.

Also, from a lottery, I had won several “Scroll of Combination”. I really like that item. It increases your Critical Success chance to 25% while combining relics at the relic forge. I shopped it on the lotro store and realized how much it cost. It is 795 TP for one scroll. Wowsers. I have also noted that it drops from some of the high end Raid loot, though I have not personally gotten one. It works really well, but you would have to really want it and be ready to use it for 15 minutes straight for increased relics and shards.

After doing the Tomrica Relic Maneuver along with the Scrolls of Combination, I had a worthy stockpile of relics and shards. Here is a table of how many relics of a certain tier are required to combine together to make relic(s) of the next level. I also included how many relics I had at each tier before and after Combine to show the effect of all these advancing toward T9 as well as the shard payout.

Unless I am specifically trying to keep a relic for some reason, I always use Auto Combine. Its critical chance is exactly the same as not-Auto Combine.

Note that even without a good critical Combine, it is still common to get more than one relic on a Combine. I won’t bother trying to do math on what my critical effect was… math is hard. ;)

Update: First feedback from a friend is that I need to point out that combining relics can get expensive. I think that one combine at T8 is mebbe 400s or so. Doing what I did in the table below could probably run in the tens of gold but I didn't track cost, sorry. 

Relics Required per Combine:

# of relics required per Combine

Dana’s Combo Start
Dana’s Combo End
Tier 1
5

3,935
0
Tier 2
4

517
1
Tier 3
4

428
1
Tier 4
3

154
2
Tier 5
3

50
2
Tier 6
3

12
1
Tier 7
3

5
0
Tier 8
3

15
1
Tier 9


0
20
Shards


8,426
32,076



Crafted Relics
Where I really get most of my shards is from crafted relics! I have a whole team of Crafters on my payroll. Other than going to festival and hanging out around the house, crafting relics is primarily what the lildanas do! (meet the lil-danas

Five of them are crafters; they go from the vault where I deliver supplies, to the nearest crafting facility, and primarily just make crafted relics. When I rode to Rohan, they kept the wheels in motion by leveling up in their professions as I came across mats for them. rohan-begins-crafting-and-virtues-at-16

I cannot stress enough how low maintenance and high return the crafting team is. They are worth their big house on the river, draigoch-statue-lil-danas-moving-day, but don’t tell them that. I don’t want them to get too cocky and strike for better cosmetics or store horses or something.

What are these Crafted Relics worth?
I reviewed Crafted relics before Rohan. update-6-relics-and-virtues

It has changed slightly on the Device and there are two new crafted relics with the Eastemnet tier of Crafting. Here is an updated table of how many shards you can get per crafted relic.

Table of Crafted Relics:
Cooldown to make
Shards obtained on Refine
Crafter only?
Minor symbol
+10 stat
18h
64
Symbol
Compendium I
+20 stat
2d 18h
158
Device
+30 stat
2d 18h
258
Emblem
+40 stat
2d 18h
358
Symbol of (Tactics)
Compendium II
+390 Critical,
+390 Mastery
6d 18h
384
Bound
Device of (Tactics)
Compendium III
+20 stat,
+540 Critical,
+540 Mastery
6d 18h
768
Bound
Emblem of (Tactics) Compendium IV
+30 stat,
+640 Critical,
+640 Mastery
6d 18h
1074
Bound

Even my highest level lildana cannot handle the Bound crafted relics (because she cannot talk to the Relic-master and get them Refined). However, given a few minutes each day, they are quite adept at taking the mats I find off dead orcs and turning them into crafted relics which I turn into shards.

Before long, you too will be cranking out more shards than you need for melding. I don’t necessarily see myself spending 15k shards for a Riddermark Scroll of Empowerment when I could get one for a decent mark price at the skirmish guy, but you never know… let the crafters roll long enough and shards will seem a low-cost commodity. Supergirl, the Shard Queen, signing off until next time. J