Wednesday, October 31, 2012

Rohan: Warsteed Traiting, part 2



Part 1 began with a discussion on Warsteed traiting.

So, the first choice to be made is warsteed type: Light, Medium, or Heavy.

Let’s kick start this section with the Light Trait set.

Part 1: Trait line Overview (Part 1)
Part 2: Light Traits (you are here)
Part 3: Medium Traits (Part 3)
Part 4: Heavy Traits (Part 4)
Part 5: Comparisons (Part 5)

The Light Warsteed:

For each trait set, there are options to put points into a build for (1) Stat Modifiers, (2) a Red trait tree line called Red Dawn, (3) a Blue trait tree line called Rohirrim, and (4) a Yellow trait tree line called RiddermarkThat is a lot of R’s… read them again as they are the basis of all traiting.

Stat Modifiers: You can allocate as many as 5 points per stat. The Light trait stat modifiers progress like the following table.

Table 2A: Light Horse Type – Stat Modifiers – 25 points
Agility
Strength
Power
Endurance (morale)
Armor
30
60
225
135
150
90
120
360
225
300
180
180
585
360
450
270
240
810
495
600
390
320
1080
675
750

We can come back to the stat modifiers on wrap-up, but they are fairly straight-forward. Moving on to the three trait trees... each of the three trait trees have a “cap trait”, which is the last trait in the chain.


Red Dawn:
Here is what the Discipline says for the Runekeeper.

There are two skills associated with Light Horse – Red Dawn traits. Those are Feign Injury (7) and Adrenaline Rush (9). When traited with those traits, skills are added to your arsenal. These will be the same for all classes.

The table below is hopefully easy enough to understand. There are 24 points that can be spent in the Light warsteed Red Dawn line. When reading the table:
  • “Pts to get” are 1 unless otherwise specified.
  • The Trait is Passive unless it is marked in the “Skill?” column.
  • A, B, C for a skill refer to the skill having up to 3 points that can be spent on that skill.
  • (A Pre-requisite reference of 5B, for example, means the trait opens up after the second point is added to skill #5).

From the RK perspective, the Red line traits are based on doing Damage. When in Discipline “Red Dawn”, the RK skills do Fire Damage. There are two class specific traits: “Vicious Attacks” and Wrath.

Table 2B: Light Horse Type – RED Trait line (aka RK warhorse Fire traits) – 24 points
Trait Name


Pre req
Pts to get
Function
Skill?
Long reach
1
A


+2 max distance of ranged skills


B


+5 max distance of ranged skills


C


+10 max distance of ranged skills








Forceful Blows
2
A
1A

+400 Critical
-800 enemy armor


B


+800 Critical
-1600 enemy armor


C


+1200 Critical
-2400 enemy armor








Combat advantage
3
A
2B

+500 Physical Mastery
+700 Tactical Mastery


B


+1000 Physical Mastery
+1400 Tactical Mastery


C


+1500 Physical Mastery
+2100 Tactical Mastery








Exceptional Tactics
4
A
2B

+400 Finesse


B


+800 Finesse


C


+1200 Finesse








Deceptive Appearance
5
A
2B

-10% damage threat
-10% healing threat


B


-20% damage threat
-20% healing threat


C


-30% damage threat
-30% healing threat








Vicious Attacks
6

5B
2
RK: moderate bleed applied for skills:
Invoke the Elements, and
Oration of Embers








Feign Injury
7

6
2
Causes enemy to stop attacking.
CD: 5 min, Duration: 5 sec
Cost: 181 power, 47 Mount power
skill







Adrenaline Rush
8

6
2
-100% warsteed power cost.
Must be at less than 30% power.
CD: 3 min, Duration: 10 sec
Cost: none
skill







Wrath
9

6
3
RK: While in RED DAWN discipline,
+25% critical chance for skills:
Fixation of Flame, Oration of Embers, and
Resolution of Fire



Rohirrim:
Here is the Rohirrim Discipline as it looks for RK. The skills will change to be Healing skills.

Rohirrim Discipline is for protection. You get the idea; it is mitigations and such. However, Rohirrim is also the heart of your warsteed power and morale (endurance) management.

There are two Rohirrim skills: Invigorate and Bolstering Cry. One is a power restore and the other is a morale boost. Both skills are variable (I think they are based on character level).

Similar to the previous table, here is the Blue trait line. To get all these traits and cap the Blue line requires 28 points.

Two traits are class specific: Quickness and “Motivation through Aggression”, which are the capstone and the next to capstone skill.


Table 2C: Light Horse Type – BLUE Trait line (aka RK warhorse healing traits) – 28 points
Trait Name


Pre req
Pts to get
Function
Skill?
Tough Exterior
1
A


+250 Physical Mitigation
+250 Tactical Mitigation


B


+500 Physical Mitigation
+500 Tactical Mitigation


C


+750 Physical Mitigation
+750 Tactical Mitigation








Fast Manoeuvering
2
A
1A

+300 warsteed Evade


B


+600 warsteed Evade


C


+1200 warsteed Evade








Defensive Riding
3
A
2B

+240 Block
+400 Parry
+120 Evade


B


+480 Block
+800 Parry
+240 Evade


C


+800 Block
+1200 Parry
+480 Evade








Invigorating Presence
4
A
2B

+500 Inc. Heal rating
+500 Out. Heal rating


B


+1000 Inc. Heal rating
+1000 Out. Heal rating


C


+1500 Inc. Heal rating
+1500 Out. Heal rating








Bond of Power
5
A
4B

+108 Mount ICPR
+252 Mount nCPR
+90 ICPR
+180 nCPR


B


+216 Mount ICPR
+504 Mount nCPR
+180 ICPR
+360 nCPR


C


+324 Mount ICPR
+756 Mount nCPR
+270 ICPR
+540 nCPR








Invigorate
6

5B
2
Restores 762-1088 Mount power initially,
Restores 508-725 Mount power every 2s for 10s.
CD: 3 min
Cost: 181 power
Skill







Bond of Morale
7
A
4B

+81 Mount ICMR
+162 Mount nCMR
+90 ICMR
+180 nCMR


B


+162 Mount ICMR
+324 Mount nCMR
+180 ICMR
+360 nCMR


C


+243 Mount ICMR
+486 Mount nCMR
+270 ICMR
+540 nCMR








Bolstering Cry
8

7B
2
+3104 Mount morale
CD: 3 min
Cost: 196 power
skill







Quickness
9
A
4B

RK: Oration and Debate skills have -2s cooldown


B


RK: Oration and Debate skills have -4s cooldown


C


RK: Oration and Debate skills have -6s cooldown








Motivation through Aggression
10

9A
3
RK: While in ROHIRRIM discipline,
(chance) Restores 10% morale and 10% warsteed Morale to self and fellowship within 40m

25% chance to apply when using the skills:
Fixation of Health, Amelioration Oration,
Debate the People, Resolution of Enduring Life




Riddermark:
Here is the Riddermark Discipline.

All three horse types start off very similar on this trait line. The numbers are different (Light has better handling than the others) but the traits are the same. The “... of the Herd” trait, which is also a skill, is a fellowship bonus and there is one for each horse type. 

Riddermark has three traits that offer skills: Dash (speed), Caution (defense), Speed of the Herd (fellowship buff). This trait line requires the least amount of points to obtain at 17 points.

The Riddermark is the Runekeeper’s Lightning Discipline. The skills change to lightning attacks while Riddermark stance is set. Only one trait is class specific: the capstone, Disengaging Strikes.

Table 2D: Light Horse Type – YELLOW Trait line (RK Speed/Lightning traits) – 17 points
Trait Name


Pre req
Pts to get
Function
Skill?
Fleet of Hoof
1
A


+5 Acceleration Rate


B


+12 Acceleration Rate


C


+22 Acceleration Rate








Born Sprinter
2
A
1A

+1.0 mps max speed


B


+1.0 mps max speed (stacks)


C


+1.0 mps max speed (stacks)








Agile Movement
3
A
2B

+5 warsteed turn Rate


B


+10 warsteed turn Rate


C


+15 warsteed turn Rate








Dash
4

2B

+3 max speed (up to 16.0 max)
CD: 20s, Duration: 12s
Cost: 202 Mount power
skill







Hard to Tire
5

4

Dash skill becomes a Toggle, runs until out of power
Cost” 17 Mount power per second








Caution
6

3B

Forces the enemy to ride at a distance on your right flank.
CD: 30s, Duration: 10s
Cost: 154 Mount power
skill







Speed of the Herd
7

6
2
Fellowship within 40m:
+500 Mount power, -10% attack duration, +3% Evade
CD: 30s, Duration: 1 hour
Cost: 196 Power, 96 Mount power
skill







Disengaging Strikes
8

6
3
RK: While in RIDDERMARK discipline,
50% chance to dismount target when critical hit for skills: Fixation of Storms, Oration of the Bleak Sky,
Resolution of Storms



Dana, How would you build a Light horse?

Good question. If you don’t have any traits in the Blue line, your skills will deplete your warsteed power very quickly. I also love ranks in the Power stat. I want to stay fighting hard as long as I can. While I am not a Fire RK, the warsteed Red line modifies skills to do a great job at Fire DoT bleeding enemies to death. It isn’t as fast as I am used to as a Lightning RK, but you can hit an enemy with a few Fire DoTs and they will die while you have run far away on your speedy Light horse.

Final tip for all horses: If you are in a fight and run out of Power, move away slightly from the fight out of immediate danger, then dismount and remount. You CAN remount while in combat. The warsteed power and morale resets and you can get back to killing the enemy. It is easy to do this within a few seconds.

4 comments:

WARSTEEDS.COM said...

You're doing some amazing work with this. Keep it up!

Unknown said...

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TwoBob said...

Hi Danania - your Warsteed Traiting series is fantastic. It helped me get over the daunting prospect of spending my points. I hope its OK, I have referred readers of my post on Captain Warsteed Traits to your great posts. Apelred.

Unknown said...

Thanks Apelred! I am glad you benefitted from it and happy that you come to visit danania.net!

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