Part
1 kicked off a discussion on Warsteed traiting. Part 2 was for Light warsteeds.
This
section will be for Medium warsteed Traits.
Part 1: Trait line Overview (Part 1)
Part 2: Light Traits (Part 2)
Part 3: Medium Traits (you
are here)
Part 4: Heavy Traits (Part 4)
The Medium Warsteed:
Same
as Light or Heavy, there are options to put points into a build for (1) Stat
Modifiers, (2) a Red trait tree line called Red Dawn, (3) a Blue trait tree
line called Rohirrim, and (4) a Yellow trait tree line called Riddermark.
Stat Modifiers: You
can allocate as many as 5 points per stat. The Medium trait stat modifiers
progress like the following table.
Table 3A: Medium Horse Type – Stat
Modifiers – 25 points
Agility
|
Strength
|
Power
|
Endurance
(morale)
|
Armor
|
50
|
50
|
250
|
150
|
200
|
100
|
100
|
400
|
250
|
400
|
175
|
175
|
650
|
400
|
600
|
250
|
250
|
900
|
550
|
800
|
350
|
350
|
1200
|
750
|
1000
|
You
can see versus the Light that Medium is going to have more Armor potential but
less Agility. I will go into all of those comparisons in Part 5.
Red Dawn:
The
Red Dawn Discipline is the same (actually all disciplines are the same for all
horse types).
There is one skill associated with Medium Horse Red Dawn traiting: Arise restores power, which is an interest (if seemingly misplaced skill for Red Dawn).
There
are 25 points that can be spent in the Medium warsteed Red Dawn line. The table
reading is the same as Light:
- “Pts to get” are 1 unless otherwise specified.
- The Trait is Passive unless it is marked in the “Skill?” column.
- A, B, C for a skill refer to the skill having up to 3 points that can be spent on that skill.
- (A Pre-requisite reference of 5B, for example, means the trait opens up after the second point is added to skill #5).
Table 3B: Medium Horse Type –
RED Trait line (aka RK warhorse Fire traits) – 25 points
Trait Name
|
Pre
req
|
Pts
to get
|
Function
|
Skill?
|
||
Long reach
|
1
|
A
|
+2 max distance of ranged skills
|
|||
B
|
+5 max distance of ranged skills
|
|||||
C
|
+10 max distance of ranged skills
|
|||||
Heavy Hand
|
2
|
A
|
1A
|
+400 Critical
|
||
B
|
+800 Critical
|
|||||
C
|
+1200 Critical
|
|||||
Physical Specimen
|
3
|
A
|
2B
|
+700 Physical Mastery
|
||
B
|
+1400 Physical Mastery
|
|||||
C
|
+2100 Physical Mastery
|
|||||
Tactical Genius
|
4
|
A
|
2B
|
+600 Tactical Mastery
|
||
B
|
+1200 Tactical Mastery
|
|||||
C
|
+1800 Tactical Mastery
|
|||||
Savagery
|
5
|
A
|
2B
|
+5% Critical multiplier
|
||
B
|
+10% Critical multiplier
|
|||||
C
|
+15% Critical multiplier
|
|||||
Rapport
|
6
|
A
|
5B
|
+5% Damage vs Mounted Units
|
||
B
|
+10% Damage vs Mounted Units
|
|||||
C
|
+15% Damage vs Mounted Units
|
|||||
Deadly Pursuit
|
7
|
6
|
2
|
All class skills that deal damage will apply a moderate bleed effect
when attacking from behind
|
||
Arise
|
8
|
6
|
2
|
Restores 10% of maximum Mount power (instantly restores power and fury) ~ changed in Update 8.1 on 11/14/12
CD: 20s
Cost: none
|
skill
|
|
Shield will be Splintered
|
9
|
6
|
3
|
RK: While in RED DAWN
discipline,
Greatly reduce enemy armor and inflict heavy bleed damage for skills:
Fixation of Flame,
Oration of Embers, and Resolution of Fire
|
Rohirrim:
Here
is the Rohirrim Discipline as it looks for RK. The skills will change to be
Healing skills. It is the same for all horse types.
Rohirrim Discipline is for protection: mitigations, evades, and is the heart of your warsteed power and morale (endurance) management.
There
is one Medium Rohirrim skill: Sacrifice
is a protection skill to take no damage.
Here is the Blue trait line. To get all these traits and cap the Blue line requires 28 points (corrected 11/19/12).
Two traits are class
specific: Understanding and Survivability, which are the capstone
and the next to capstone skill (similar to Light).
Table 3C: Medium Horse Type – BLUE
Trait line (aka RK warhorse healing traits) – 28 points
Trait Name
|
Pre
req
|
Pts
to get
|
Function
|
Skill?
|
||||||
Hard to Hurt
|
1
|
A
|
+350 Physical Mitigation
|
+350 Tactical Mitigation
|
||||||
B
|
+700 Physical Mitigation
|
+700 Tactical Mitigation
|
||||||||
C
|
+1050 Physical Mitigation
|
+1050 Tactical Mitigation
|
||||||||
Hard to Hit
|
2
|
A
|
1A
|
+250 warsteed Evade
|
+80 Evade
|
|||||
B
|
+500 warsteed Evade
|
+160 Evade
|
||||||||
C
|
+1000 warsteed Evade
|
+320 Evade
|
||||||||
Determination
|
3
|
A
|
2B
|
+200 Resistance
|
||||||
B
|
+400 Resistance
|
|||||||||
C
|
+600 Resistance
|
|||||||||
Keen Instincts
|
4
|
A
|
2B
|
+300 Block
|
+400 Parry
|
|||||
B
|
+600 Block
|
+800 Parry
|
||||||||
C
|
+1000 Block
|
+1200 Parry
|
||||||||
Deep Reserves
|
5
|
A
|
2B
|
+90 Mount ICPR
|
+216 Mount nCPR
|
+90 ICPR
|
+180 nCPR
|
|||
B
|
+180 Mount ICPR
|
+432 Mount nCPR
|
+180 ICPR
|
+360 nCPR
|
||||||
C
|
+270 Mount ICPR
|
+648 Mount nCPR
|
+270 ICPR
|
+540 nCPR
|
||||||
Sacrifice
|
6
|
5B
|
Steed takes no Damage while active. Toggle.
Cost: 196 power, 49 Mount power.
Cost: 50 power per second.
|
Skill
|
||||||
Rapid Recovery
|
7
|
A
|
5B
|
+90 Mount ICMR
|
+198 Mount nCMR
|
+90 ICPR
|
+180 nCPR
|
|||
B
|
+180 Mount ICMR
|
+396 Mount nCMR
|
+180 ICMR
|
+360 nCMR
|
||||||
C
|
+270 Mount ICMR
|
+594 Mount nCMR
|
+270 ICMR
|
+540 nCMR
|
||||||
Patience
|
8
|
A
|
7B
|
-10% power cost
|
||||||
B
|
2
|
-20% power cost
|
||||||||
Understanding
|
9
|
A
|
7B
|
RK: -10% power cost
|
||||||
B
|
2
|
RK: -20% power cost for:
Invoke the Elements, Fixation of Storm, Fixation of Flame, Oration of
the Bleak Sky, Oration of Embers, Debate the Land, Debate Wrath, Resolution
of Storms, Resolution of Fire
|
||||||||
Survivability
|
10
|
7B
|
3
|
RK: While in ROHIRRIM
discipline,
(chance) Apply a damage preventing bubble
25% chance to apply when using the skills:
Fixation of Health, Amelioration Oration,
Debate the People, Resolution of Enduring Life
|
||||||
Riddermark:
Here
is the Riddermark Discipline.
As seen in the Light and Heavy, the first four traits have identical names. The Light has the most Acceleration and best turning, but the Medium is better than the Heavy. The “… of the Herd” trait, which is also a skill, is a fellowship bonus and there is one for each horse type; Medium gives warsteed morale and other goodies.
Riddermark has two traits that offer skills: Dash (speed) and Strength of the Herd (fellowship buff). This trait line requires the least amount of points to obtain at 17 points.
The
Riddermark is the Runekeeper’s Lightning Discipline. The skills change to
lightning attacks while Riddermark stance is set. Only one trait is class specific: the capstone, “Strong Willed”.
Table 3D: Medium Horse Type – YELLOW
Trait line (RK Speed/Lightning traits) – 17 points
Trait Name
|
Pre
req
|
Pts
to get
|
Function
|
Skill?
|
||
Fleet of Hoof
|
1
|
A
|
+5 Acceleration Rate
|
|||
B
|
+11 Acceleration Rate
|
|||||
C
|
+20 Acceleration Rate
|
|||||
Born Sprinter
|
2
|
A
|
1A
|
+1.0 mps max speed
|
||
B
|
+1.0 mps max speed (stacks)
|
|||||
C
|
+1.0 mps max speed (stacks)
|
|||||
Agile Movement
|
3
|
A
|
2B
|
+4warsteed turn Rate
|
||
B
|
+8 warsteed turn Rate
|
|||||
C
|
+12 warsteed turn Rate
|
|||||
Dash
|
4
|
2B
|
+3 max speed (up to 16.0 max)
CD: 20s, Duration: 12s
Cost: 196 power, 49 Mount power
|
skill
|
||
Intensive Training
|
5
|
4
|
Reduced cooldown by 10 seconds for skills:
Intimidate, Arise, Sacrifice, Dash, Strength of the Herd
|
|||
Intimidate
|
6
|
3B
|
Forces enemy mount to flee for a short time.
CD: 30s
Cost: 154 Mount power
|
|||
Strength of the Herd
|
7
|
6
|
2
|
Fellowship within 40m:
+500 Mount morale, -1s skill cooldown, +3% Parry
CD: 30s, Duration: 1 hour
Cost: 196 Power, 96 Mount power
|
skill
|
|
Strong Willed
|
8
|
6
|
3
|
RK: While in RIDDERMARK
discipline,
These skills last an extra 7 seconds:
Fixation of Storms, Oration of the Bleak Sky,
Debate the Land, Resolution of Storms
|
Dana, How would you build a Medium horse?
A
Medium horse is very balanced. It handles much better than a Heavy horse but
not nearly as good as a Light. Actually, I have had the best feeling with
Medium warsteed when I built it similar to the Light build with stacked Agility
and Power. He feels more robust, has higher morale, and still is agile enough
to not have the wide turns like a Heavy horse.
2 comments:
Yum yum, drooling for the next installment. Love the skill detail and layout information. Thanks Supergirl! - Tara
Yay! Thanks Tara! :D
I am having fun doing it.
Part 5 should be fun...
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