Monday, November 5, 2012

Rohan: Warsteed Traiting, part 4



Part 1 was a "sky view" of Warsteed traiting. Part 2 was for Light warsteeds, and Part 3 was for Medium. Part 4 is… Heavy! (yay for logical topic progression.)

Part 1: Trait line Overview (Part 1)
Part 2: Light Traits (Part 2)
Part 3: Medium Traits (Part 3)
Part 4: Heavy Traits (you are here)
Part 5: Comparisons (Part 5)

The Heavy Warsteed:

As seen in the other horse types, the options for traiting include (1) Stat Modifiers, (2) a Red trait tree line called Red Dawn, (3) a Blue trait tree line called Rohirrim, and (4) a Yellow trait tree line called Riddermark.

Stat Modifiers: You can allocate as many as 5 points per stat. The Heavy trait stat modifiers progress like the following table.

Table 4A: Heavy Horse Type – Stat Modifiers – 25 points
Agility
Strength
Power
Endurance (morale)
Armor
60
30
275
165
250
120
90
440
275
500
180
180
715
440
750
240
270
990
605
1000
320
390
1320
825
1250

The Heavy warsteed will have more potential stat upgrades in every category except Agility. Part 5 will go into more detail on comparisons.

Red Dawn:
The Disciplines are always the same across horse type. Here is the Red Dawn Discipline.

There are two skills associated with Heavy Horse – Red Dawn traits: Ride for Ruin (+25% crit chance) and Instigate (increase threat).

There are 25 points that can be spent in the Heavy warsteed Red Dawn line. The table reading is the same as Light:
  • “Pts to get” are 1 unless otherwise specified.
  • The Trait is Passive unless it is marked in the “Skill?” column.
  • A, B, C for a skill refer to the skill having up to 3 points that can be spent on that skill.
  • (A Pre-requisite reference of 5B, for example, means the trait opens up after the second point is added to skill #5).

RK Red line traits are Damage based (RK skills = Fire Damage in this Discipline). There is only one class specific trait, the capstone, “Spears will be Shaken”. (It is just a name, actual spears have nothing to do with it, you don’t need to have a spear.)

Table 4B: Heavy Horse Type – RED Trait line (aka RK warhorse Fire traits) – 25 points
Trait Name


Pre req
Pts to get
Function
Skill?
Long reach
1
A


+2 max distance of ranged skills


B


+5 max distance of ranged skills


C


+10 max distance of ranged skills








Well Rounded
2
A
1A

+300 Critical
+300 Parry


B


+400 Critical
+400 Parry


C


+500 Critical
+500 Parry








Precision
3
A
2B

-10% target Evade chance
+500 Tactical Mastery


B


-20% target Evade chance
+1000 Tactical Mastery


C


-30% target Evade chance
+1500 Tactical Mastery








Overwhelming Offense
4
A
2B

-10% target Block chance
+600 Physical Mastery


B


-20% target Block chance
+1200 Physical Mastery


C


-30% target Block chance
+1800 Physical Mastery








Mounted Advantage
5
A
2B

+10% damage vs Unmounted targets


B


+20% damage vs Unmounted targets


C


+30% damage vs Unmounted targets








Opportunist
6
A
5B

+20% Damage when attacking from behind



B


+30% Damage when attacking from behind



C


+45% Damage when attacking from behind








Ride for Ruin
7

6
2
+25% Melee/Ranged/Tactical Critical chance
CD: 20s
Cost: 196 power, 49 Mount power
Toggle
Cost: 25 power per second
skill







Instigate
8

6
2
Increases threat over time
CD: 30s, Duration: 16s
Cost: 196 power, 49 Mount power
skill







Spears will be Shaken
9

6
3
RK: While in RED DAWN discipline,
Slow the enemy movement speed on critical hit for skills: Fixation of Flame,
Oration of Embers, and Resolution of Fire



Rohirrim:
Here is the Rohirrim Discipline as it looks for RK. The skills will change to be Healing skills. It is the same for all horse types.

Rohirrim Discipline is for protection: mitigations, evades, and is the heart of your warsteed power and morale (endurance) management. Heavy warsteed with Rohirrim traits focuses more on the protection aspect, utilizing more armor and Block/ Parry/ Evade and less power boosts than the other two types.

There are two Heavy Rohirrim skills: Steel Skin (bonus armor) and Positive Thinking (morale regen).

Here is the Blue trait line. To get all these traits and cap the Blue line requires 28 points.
Only the cap trait, Benevolence, is class specific.

Table 4C: Heavy Horse Type – BLUE Trait line (aka RK warhorse healing traits) – 28 points
Trait Name


Pre req
Pts to get
Function
Skill?
Determination
1
A


+200 Resistance


B


+400 Resistance


C


+600 Resistance








Flexibility
2
A
1A

+100 Evade
+360 Block


B


+200 Evade
+720 Block


C


+400 Evade
+1200 Block








Fearless
3
A
2B

+450 Physical mitigation


B


+900 Physical mitigation


C


+1350 Physical mitigation








Strategist
4
A
2B

+450 Tactical mitigation


B


+900 Tactical mitigation


C


+1350 Tactical mitigation








Rehabilitation
5
A
2B

+198 Mount nCPR
+234 Mount nCMR
+180 nCPR


B


+396 Mount nCPR
+468 Mount nCMR
+360 nCPR


C


+594 Mount nCPR
+702 Mount nCMR
+540 nCPR








Cunning
6

5B

+200 Mount Evade
+20 Critical Defense





+400 Mount Evade
+40 Critical Defense





+800 Mount Evade
+60 Critical Defense








Battle Tested
7
A
5B

+81 Mount iCPR
+108 Mount iCMR
+90 iCPR


B


+162 Mount iCPR
+216 Mount iCMR
+180 iCPR


C


+243 Mount iCPR
+324 Mount iCMR
+270 iCPR








Steel Skin
8
A
7B
2
+600 warsteed Armor
CD: 20s
Cost: 196 power, 49 Mount power
Toggle. Cost: 25 power per second
skill







Positive Thinking
9
A
7B
2
+210 iCMR, +420 nCMR
CD: 20s
Cost: 196 power, 49 Mount power
Toggle. Cost: 50 power per second
skill







Benevolence
10

7B
3
RK: While in ROHIRRIM discipline,
Boosts incoming and outgoing healing for skills:
Fixation of Health, Amelioration Oration,
Debate the People, Resolution of Enduring Life

Table corrected 11/19/12

Riddermark:
Here is the Riddermark Discipline.

The first four traits of the Heavy Riddermark have identical names to the other two horse types. The Acceleration and Turning numbers are certainly less than the other two types. The Heavy “… of the Herd” trait, which is also a skill, gives armor and reduced power cost.

Riddermark has four traits that offer skills: Dash (speed), Coax (forces enemy into melee), Resilience of the Herd (fellowship buff), and Trample (knockback and damage enemies). This trait line requires the least amount of points to obtain at 17 points.

The Riddermark is the Runekeeper’s Lightning Discipline (skills go to lightning attacks). The only one trait that is class specific is the capstone, “Conservative Combat”.

Table 4D: Heavy Horse Type – YELLOW Trait line (RK Speed/Lightning traits) – 17 points
Trait Name


Pre req
Pts to get
Function
Skill?
Fleet of Hoof
1
A


+5 Acceleration Rate


B


+10 Acceleration Rate


C


+18 Acceleration Rate








Born Sprinter
2
A
1A

+1.0 mps max speed


B


+1.0 mps max speed (stacks)


C


+1.0 mps max speed (stacks)








Agile Movement
3
A
2B

+3 warsteed turn Rate


B


+6 warsteed turn Rate


C


+9 warsteed turn Rate








Dash
4

2B

+3 max speed (up to 16.0 max)
CD: 20s, Duration: 10s
Cost: 196 power, 49 Mount power
skill







Coax
5

3B

Forces the enemy to ride close to your right flank
CD: 30s, Duration: 10s
Cost: 154 Mount power
skill







Resilience of the Herd
6

5

Fellowship within 40m:
+500 warsteed armor, -20% warsteed power cost, +3% Block
CD: 30s, Duration: 1 hour
Cost: 196 Power, 96 Mount power
skill







Trample
7

6
2
Knockback and damage enemies when moving full speed
CD: 20s, Duration: 10s
Cost: 443 Power, 202 Mount power
skill







Conservative Combat
8

7
3
RK: While in RIDDERMARK discipline,
-25% power cost for skills: Invoke the elements, Inspirational Verse, Fixation of Storms, Oration of the Bleak Sky, Debate the Land, Resolution of Storms



Dana, How would you build a Heavy horse?
The Heavy horse has slightly better stats. He can be built for standing between smaller warsteeds and the enemy and taking a beating. However, are you the rider built for tanking? Whether you are playing the Heavy for fun or building it as your main warsteed, you should try out the trait “Trample”. That might be the funniest thing there is to do on warsteed… run toward the enemy and plow through them pigeons in front of a locomotive! The Heavy horse moves like a big boat with very wide steering. He is more difficult to handle in town since he cannot turn on a dime like a small steed. To improve his handling, I would put effort into his handling traits and Agility.

That looks like a good place to break and I will pick up Comparisons between warsteeds next time in Part 5!

2 comments:

Zyngor said...

Looking forward to the next comparison post! My RK is still 75 and sitting in Galtrev craft hall, trying to keep up with his guild symbol cooldowns. He'll soon need to think about getting into Rohan, though, so I'll def appreciate the comparisons (as I have the last several posts chock-ful of info). Cheers!

Unknown said...

Thanks Zyngor!

I have enjoyed writing them and am looking forward to the exciting conclusion in Part 5. lol!

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