Friday, November 2, 2012

Rohan: Warsteed Traiting, part 3



Part 1 kicked off a discussion on Warsteed traiting. Part 2 was for Light warsteeds.
This section will be for Medium warsteed Traits.
Part 1: Trait line Overview (Part 1)
Part 2: Light Traits (Part 2)
Part 3: Medium Traits (you are here)
Part 4: Heavy Traits (Part 4)
Part 5: Comparisons (Part 5)

 
The Medium Warsteed:

Same as Light or Heavy, there are options to put points into a build for (1) Stat Modifiers, (2) a Red trait tree line called Red Dawn, (3) a Blue trait tree line called Rohirrim, and (4) a Yellow trait tree line called Riddermark.

Stat Modifiers: You can allocate as many as 5 points per stat. The Medium trait stat modifiers progress like the following table.

Table 3A: Medium Horse Type – Stat Modifiers – 25 points
Agility
Strength
Power
Endurance (morale)
Armor
50
50
250
150
200
100
100
400
250
400
175
175
650
400
600
250
250
900
550
800
350
350
1200
750
1000

You can see versus the Light that Medium is going to have more Armor potential but less Agility. I will go into all of those comparisons in Part 5.

Red Dawn:
The Red Dawn Discipline is the same (actually all disciplines are the same for all horse types).

There is one skill associated with Medium Horse Red Dawn traiting: Arise restores power, which is an interest (if seemingly misplaced skill for Red Dawn).

There are 25 points that can be spent in the Medium warsteed Red Dawn line. The table reading is the same as Light:
  • “Pts to get” are 1 unless otherwise specified.
  • The Trait is Passive unless it is marked in the “Skill?” column.
  • A, B, C for a skill refer to the skill having up to 3 points that can be spent on that skill.
  • (A Pre-requisite reference of 5B, for example, means the trait opens up after the second point is added to skill #5).
RK Red line traits are Damage based. Again, when in Discipline “Red Dawn”, the RK skills do Fire Damage. There is only one class specific trait, the capstone, “Shields will be Splintered”.


Table 3B: Medium Horse Type – RED Trait line (aka RK warhorse Fire traits) – 25 points
Trait Name


Pre req
Pts to get
Function
Skill?
Long reach
1
A


+2 max distance of ranged skills


B


+5 max distance of ranged skills


C


+10 max distance of ranged skills








Heavy Hand
2
A
1A

+400 Critical


B


+800 Critical


C


+1200 Critical








Physical Specimen
3
A
2B

+700 Physical Mastery


B


+1400 Physical Mastery


C


+2100 Physical Mastery








Tactical Genius
4
A
2B

+600 Tactical Mastery


B


+1200 Tactical Mastery


C


+1800 Tactical Mastery








Savagery
5
A
2B

+5% Critical multiplier


B


+10% Critical multiplier


C


+15% Critical multiplier








Rapport
6
A
5B

+5% Damage vs Mounted Units


B


+10% Damage vs Mounted Units


C


+15% Damage vs Mounted Units








Deadly Pursuit
7

6
2
All class skills that deal damage will apply a moderate bleed effect when attacking from behind








Arise
8

6
2
Restores 10% of maximum Mount power (instantly restores power and fury) ~ changed in Update 8.1 on 11/14/12
CD: 20s
Cost: none
skill







Shield will be Splintered
9

6
3
RK: While in RED DAWN discipline,
Greatly reduce enemy armor and inflict heavy bleed damage for skills: Fixation of Flame,
Oration of Embers, and Resolution of Fire



Rohirrim:
Here is the Rohirrim Discipline as it looks for RK. The skills will change to be Healing skills. It is the same for all horse types.


Rohirrim Discipline is for protection: mitigations, evades, and is the heart of your warsteed power and morale (endurance) management.
There is one Medium Rohirrim skill: Sacrifice is a protection skill to take no damage.

Here is the Blue trait line. To get all these traits and cap the Blue line requires 28 points (corrected 11/19/12).
Two traits are class specific: Understanding and Survivability, which are the capstone and the next to capstone skill (similar to Light).
 
Table 3C: Medium Horse Type – BLUE Trait line (aka RK warhorse healing traits) – 28 points

Trait Name


Pre req
Pts to get
Function
Skill?
Hard to Hurt
1
A


+350 Physical Mitigation
+350 Tactical Mitigation


B


+700 Physical Mitigation
+700 Tactical Mitigation


C


+1050 Physical Mitigation
+1050 Tactical Mitigation








Hard to Hit
2
A
1A

+250 warsteed Evade
+80 Evade


B


+500 warsteed Evade
+160 Evade


C


+1000 warsteed Evade
+320 Evade








Determination
3
A
2B

+200 Resistance


B


+400 Resistance


C


+600 Resistance








Keen Instincts
4
A
2B

+300 Block
+400 Parry


B


+600 Block
+800 Parry


C


+1000 Block
+1200 Parry








Deep Reserves
5
A
2B

+90 Mount ICPR
+216 Mount nCPR
+90 ICPR
+180 nCPR


B


+180 Mount ICPR
+432 Mount nCPR
+180 ICPR
+360 nCPR


C


+270 Mount ICPR
+648 Mount nCPR
+270 ICPR
+540 nCPR








Sacrifice
6

5B

Steed takes no Damage while active. Toggle.
Cost: 196 power, 49 Mount power.
Cost: 50 power per second.
Skill







Rapid Recovery
7
A
5B

+90 Mount ICMR
+198 Mount nCMR
+90 ICPR
+180 nCPR


B


+180 Mount ICMR
+396 Mount nCMR
+180 ICMR
+360 nCMR


C


+270 Mount ICMR
+594 Mount nCMR
+270 ICMR
+540 nCMR








Patience
8
A
7B

-10% power cost


B

2
-20% power cost








Understanding
9
A
7B

RK: -10% power cost


B

2
RK: -20% power cost for:
Invoke the Elements, Fixation of Storm, Fixation of Flame, Oration of the Bleak Sky, Oration of Embers, Debate the Land, Debate Wrath, Resolution of Storms, Resolution of Fire








Survivability
10

7B
3
RK: While in ROHIRRIM discipline,
(chance) Apply a damage preventing bubble

25% chance to apply when using the skills:
Fixation of Health, Amelioration Oration,
Debate the People, Resolution of Enduring Life


Riddermark:
Here is the Riddermark Discipline.

As seen in the Light and Heavy, the first four traits have identical names. The Light has the most Acceleration and best turning, but the Medium is better than the Heavy. The “… of the Herd” trait, which is also a skill, is a fellowship bonus and there is one for each horse type; Medium gives warsteed morale and other goodies.

Riddermark has two traits that offer skills: Dash (speed) and Strength of the Herd (fellowship buff). This trait line requires the least amount of points to obtain at 17 points.

The Riddermark is the Runekeeper’s Lightning Discipline. The skills change to lightning attacks while Riddermark stance is set. Only one trait is class specific: the capstone, “Strong Willed”.

Table 3D: Medium Horse Type – YELLOW Trait line (RK Speed/Lightning traits) – 17 points
Trait Name


Pre req
Pts to get
Function
Skill?
Fleet of Hoof
1
A


+5 Acceleration Rate


B


+11 Acceleration Rate


C


+20 Acceleration Rate








Born Sprinter
2
A
1A

+1.0 mps max speed


B


+1.0 mps max speed (stacks)


C


+1.0 mps max speed (stacks)








Agile Movement
3
A
2B

+4warsteed turn Rate


B


+8 warsteed turn Rate


C


+12 warsteed turn Rate








Dash
4

2B

+3 max speed (up to 16.0 max)
CD: 20s, Duration: 12s
Cost: 196 power, 49 Mount power
skill







Intensive Training
5

4

Reduced cooldown by 10 seconds for skills:
Intimidate, Arise, Sacrifice, Dash, Strength of the Herd








Intimidate
6

3B

Forces enemy mount to flee for a short time.
CD: 30s
Cost: 154 Mount power








Strength of the Herd
7

6
2
Fellowship within 40m:
+500 Mount morale, -1s skill cooldown, +3% Parry
CD: 30s, Duration: 1 hour
Cost: 196 Power, 96 Mount power
skill







Strong Willed
8

6
3
RK: While in RIDDERMARK discipline,
These skills last an extra 7 seconds:
Fixation of Storms, Oration of the Bleak Sky,
Debate the Land, Resolution of Storms


Dana, How would you build a Medium horse?
A Medium horse is very balanced. It handles much better than a Heavy horse but not nearly as good as a Light. Actually, I have had the best feeling with Medium warsteed when I built it similar to the Light build with stacked Agility and Power. He feels more robust, has higher morale, and still is agile enough to not have the wide turns like a Heavy horse.

2 comments:

Anonymous said...

Yum yum, drooling for the next installment. Love the skill detail and layout information. Thanks Supergirl! - Tara

Unknown said...

Yay! Thanks Tara! :D
I am having fun doing it.

Part 5 should be fun...

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