With
Update 10 release, some of the stats (power) changed wildly, some of the
calculations (tactical mitigation) changed also, and it appears that some of
the character baselines might be different than they were before. To fully
diagnose changes that are not included in the Release notes and are not gear
related, I will take the character to no gear or traits and rebuild it.
Assuming I don’t get derailed by a festival or boredom, I will recreate and
present all of the traits, calculations, and gear changes post-U10.
(Update May-2013: Here are a few followup articles on U10 changes... u10-runekeeper-armor-sets, u10-rohan-rings, u10-new-loot-gear-and-jewelry, u10-t9-and-eastemnet-relics.)
(Update May-2013: Here are a few followup articles on U10 changes... u10-runekeeper-armor-sets, u10-rohan-rings, u10-new-loot-gear-and-jewelry, u10-t9-and-eastemnet-relics.)
as usual, click picture for bigger view, chart is color-coded to see high (blue), medium (purple), and low (green) modifiers
First
part is done… and… there are no changes to Virtues. They are the same virtue numbers post-U10
as they were pre-U10.
However,
with the new calculation for Tactical Mitigation involving Will, you might need to retrait
virtues.
Tactical Mitigation = (Vitality *4) + (Will
* 2) + (Armor / 5)
With
the addition of Will as a modifier, it moved my Tactical mitigation past the
cap. Fortunately, most of my pre-U10 traits were chosen to maximize tactical
mitigation. Now, I can unwind that and pull back below the cap.
Virtues are one of a RKs best ways to build defense. My new
trait set I have at this moment is Zeal,
Innocence, Confidence, Idealism, Loyalty. The build gives a good helping of
Physical Mitigation and Resistance while reducing the gain in Tactical Mitigation.
Ok,
so there is no relation between the two subjects *Virtues and Property Guards*, but just posting a table of Virtue
stats is not very visually interesting. I drafted my Property Guards to
stand-in for some pictures!
The “Elf female Property Guard” has been
around a long while; I’ve had her on staff since at least Yule festival 2011. Until
recently, she guarded the little house in Thorin’s cave.
The “Shieldmaiden Property Guard” is new as
of U10. There are other property guards sold from the lotro store, including a dog, a
Rohirrim, and a Dwarf to name a few. All are animated and cost mebbe 595 TP (don't
quote me on that).
I would buy more Guards except the housing still only allows a
certain numbers of spaces to put things. At some point, Turbine will realize that not only do their paying customers desire it (yes, I am VIP), it is to their financial advantage to put some effort into improving housing. Soon, right?



