“Gandalf,
I will teach them my ways so that I might raise up an army of Runekeepers, all mightier
than myself. May we use this knowledge for the good of Middle Earth.”
It’s
time to pick up from last week’s discussion on Legacies (Legacies-for-rk-stones). This week we will talk
about Legacies for RK bags.
Some
key common topics from last week include: how to spot a Major versus Minor
legacy, setting your legacies on the LI between level 30 and 40, & the importance
of having separate LIs for DPS and Healing. I won’t rehash that here.
So,
let’s jump into the Legacies for Rune-satchels.
Major Legacies for RK bags
Here are the major legacies for RK bags, subdivided
by type. There are 8 Major legacies. You will likely get to choose 3 of them
for your RK bag.
Major: | Set | Min | Max | ||
Distracting Winds CD | debuff | -4s | -60s | ||
Self Motivation power return | Buff | -2s | -30s | ||
Scribe's Spark Damage | Lightning | 2% | 20% | ||
Shocking Words stun chance | Lightning | 2% | 20% | ||
Essence of Flame Damage | Fire | 2% | 20% | ||
Writ of Fire Damage | Fire | 2% | 20% | ||
Pulses Prelude to Hope | Heal | 1 | 9 | ||
Writ of Health | Heal | 1% | 10% |
Minor Legacies for RK bags
And… here are the Minor bag legacies. There
are 8 of them; or you can slot a Stat legacy instead of those.
Minor: | Set | Min | Max | ||
Ceaseless Argument Damage | Lightning | 1% | 15% | ||
Chilling Rhetoric CD | Frost | -1s | -10s | ||
Frozen Epilogue CD | Frost | -5s | -160s | ||
Do not fall this day CD | Vision | -5s | -160s | ||
Legacy stat | x | 28 / 33 | 36 / 41 | ||
Target Shocking Touch resist | debuff | -1700 | -2000 | ||
Epic for the Ages Healing | Heal | 1% | 10% | ||
Mending Verse Healing | Heal | 1% | 10% | ||
Word of Exaltation CD | Heal | -4s | -30s |
Time
to build a RK rune-satchel
Of the 17 choices: 5 are Healing, 4 are skill damage,
1 improves stun chance, 2 are frost skill cooldowns, 3 are middle path, 1
improves Shocking Touch, & then finally the always possible stat
improvement.
Let’s go through them and narrow these down to
build a bag that maximizes DPS, then one for Healing.
Healing
(5): (Pulses Prelude to
Hope, Writ of Health, Epic for the Ages Healing, Mending Verse Healing, Word of
Exaltation CD) If your job is to maximize damage, no Healing legacies belong
here. For the healing bag, probably take them all.
Skill
damage (4): (Scribe's Spark
Damage, Essence of Flame Damage, Writ of Fire Damage, Ceaseless Argument Damage)
Assuming you actually do use these skills (and why wouldn't you be?), these are some clear choices for a
DPS bag.
Shocking
Words stun chance: Many bosses are immune
to stun chance, but this legacy is still very useful against non-bosses (and
creeps). I personally use Shocking Words at lot. Once the crits and improved
stun chances start rolling, this skill spends most of the fight at around 83%
stun chance and hitting for over 5k damage.
Frost
CDs (2): (Chilling Rhetoric CD,
Frozen Epilogue CD) A max’ed Chilling Rhetoric legacy would put the CD from 30s
to 20s. The max Frozen Epilogue would move the CD from 5 minutes to 2 min 20
sec. These are good, but what did you give up to get these?
Middle
Path (3): (Distracting Winds CD,
Do not fall this day CD, Self Motivation power return) All three are useful
skills, but the gain versus loss… Distracting Winds CD 3 min to 2 min, Do not
fall CD 10 mins to 8 min 20 sec. When are you in constant combat for 8 minutes?
Mebbe Saruman? (Draigoch lasts a long time but there are constant combat
interrupts that spoil this one).
Self-motivation (which was recently changed in
U6)… Normal: once every 2 minutes you
restore 10% of max power. With this legacy maxed, it could gain that power back in 90s. So, for example, over the course of a 6 minute fight, I could gain an additional 820ish power. That is not nothing, but how often is power
really an issue AND 820 power is the difference between life and death? Let’s prepare for maximum dps and then go fix the power issue by other means if that is a problem.
Shocking
Touch: I used to use Shocking
touch more. Only when I really need to stop a foe in his tracks do I use it now
(moors). How often have I seen anything resist a shocking touch? Not often, so I
am not certain how much this legacy to lower the target's resistance really helps. It isn't the difference of can you use Shocking Touch, your touch is just more effective.
Build
a DPS bag
For a DPS bag, I am not going to take the
Healing, the frost CDs are good but situational, and the middle path only inadvertently gives
more DPS if something goes very wrong.
The skill damage legacies are fairly easy
choices. (1) Major: Scribe’s Spark
is in constant use, followed by (2) Minor:
Ceaseless Argument, (3) Major: Writ
of Fire damage and (4) Major: Essence
of Flame Damage.
Fortunately, my bag has 4 Majors and 2 Minors
(just luck on the Reforge). My other Major choice is (5) Major: Shocking Words stun chance. Actually, I would have dropped
Essence of Flame to get Shocking Words, just because of the much greater
frequency and functionality (for me at least) of its use.
So, what about the 6th Legacy? I opted for a
stat, Vitality (or could have gone
with Will depending on how the rest of the build was designed). Chilling Rhetoric
would have been good also if you use Chilling Rhetoric as often as its CD ends,
and I have used Shocking Touch before. Any of the others just aren’t max DPS
legacies.
Build
a Healing bag
The RK healing bag is fun!
First of all, as with the DPS stone’s Tactical
Damage, you must maximize the Tactical Healing of the Healing Bag. For this
reason, you will want a 2nd Age bag if you can get it, and since the skirmish
guy gives them away (see bottom of Legacies-for-rk-stones), you should be able to get this one.
The Healing bag has
easy choices. What helps healing? The five Healing Legacies: (1) Pulses Prelude to Hope, (2) Writ of Health, (3)
Epic for the Ages Healing, (4) Mending Verse Healing, (5) Word of Exaltation CD.
For the 6th Legacy, I chose a stat, Will.
You will notice that there are not enough
points to maximize Tactical Healing and all five of these legacies. Which has
the least value as a Healing legacy? I would vote that extra Pulses to Prelude of Hope has the least benefit.
Prelude naturally lasts 30s; each additional pulse gives an extra 5s. Are you
really not going to hit Prelude again within 30s? Of course, you will. It is a
good part of the healing rotation. After you offer someone a Writ of Health,
you follow up with a Prelude of Hope. It has no induction, is a nice heal with a
HoT, AND the combination of Writ then Prelude gives power back to you and the target. It is a great
skill, but meh for a legacy. Another stat might have been more useful.
A little planning on Legacies goes a long way. As always, feel free to leave comments or questions!
8 comments:
A swap bag is your best bet for the Do Not Fall This Day legacy. Combine the trait with the bag and you get a 5 minute 20 second cooldown on the skill, which means for most fights in Tower you can get it on two targets, and Saruman you can get it on ~4. Equip the bag, use the skill, switch back to your normal bag. I also have Self-Motivation on that swap bag, since the power return isn't affected by heal rating anymore. Self-motivation is a really nice skill once you have a rediculous amount of Will at end game... compared to your 820 power per 6 minute fight, I can return around that much per use.
Cory, Nice work-around on the "swap bag" for the Do not fall this day! Even though it is the only in-combat rez RKs have, I still put too little value on its use to actually trait it when I could have traited with actual dps or hitting. But great to see another perspective!
Sorry, I wrote that poorly on the Self-motivation. 820 power return IS the return from each Self-motivation. As it is designed normally, it returns about 820 power every two minutes. With the Legacy maxed, it returns 820 power every 90 seconds. Over the course of 6 minutes, normal version gets three uses (2400 power) and legacy version gets four uses (3200 power), so the gain for the legacy is about 820 power over 6 minutes by comparison. Agreed, I do use the skill in a real fight, just would never put it as a legacy on a main bag. I like where you are headed with the swap bag though. :)
Yay! Thanks for the comment!
These have been a very useful two pages about legacies and LI-building. I actually don't have an RK at the level for using LIs yet, but your process is helping me think through which legacies to aim for, with my characters that *are* currently struggling with the LI system. I think now I need to write out a nice color-coded legacy chart for myself. :)
haha The first pic with Gandalf is nice indeed!
Endacil
Yay Elinnea! For me, it was a matter of just sitting down and dissecting what each legacy means, then making a plan before starting. During that plan period, I collected tons of IXP runes and legacy scrolls from breaking LIs at level 31. (Yes, you can get the legacy scroll at level 30, but level 31 gives better relic yield as it is part of the next tier ...break at 11, 21, 31, 41, 51, or max...).
Love your idea of a color-coded chart! mmmmm... charts... :D
Hi Endacil!
Yeah... Gandalf and I are tight! BFFs. He WILL let me pass.
Where did you get the scroll adding Tact Mast and Mit?
Hello Anonymous. I am pretty sure that LI title scroll comes from Bron in Galtrev. The quest is "The Defense of Galtrev". The scroll is called "Enduring Wisdom I".
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